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	Fix compilation under MSVC, bind some fucntions
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		@@ -29,6 +29,11 @@
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//@bindsingleton g_sprites
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class SpriteManager
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{
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    enum {
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        SPRITE_SIZE = 32,
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        SPRITE_DATA_SIZE = SPRITE_SIZE*SPRITE_SIZE * 4
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    };
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public:
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    SpriteManager();
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