new layout system, new UI state/styles system

This commit is contained in:
Eduardo Bart
2011-08-26 12:06:52 -03:00
parent d31d32bf82
commit 7359370251
57 changed files with 1097 additions and 1099 deletions

View File

@@ -4,7 +4,6 @@
#include "declarations.h"
#include <framework/luascript/luaobject.h>
#include <framework/graphics/declarations.h>
#include <framework/otml/declarations.h>
class UIWidget : public LuaObject
{
@@ -12,60 +11,65 @@ public:
UIWidget();
virtual ~UIWidget();
static UIWidgetPtr create() { return UIWidgetPtr(new UIWidget); }
template<class T>
static std::shared_ptr<T> create() { auto t = std::shared_ptr<T>(new T); t->setup(); return t; }
/// Must be called just after the widget creation
virtual void setup() { }
void destroy();
/// Remove this widget from parent then destroy it and its children
virtual void destroy();
/// Draw widget on screen
virtual void setup();
virtual void render();
void setEnabled(bool enable) { m_enabled = enable; }
void setEnabled(bool enabled) { m_enabled = enabled; updateState(DisabledState); }
void setVisible(bool visible) { m_visible = visible; }
void setPressed(bool pressed) { m_pressed = pressed; updateState(PressedState); }
void setId(const std::string& id) { m_id = id; }
void setFocusable(bool focusable) { m_focusable = focusable; }
void setHovered(bool hovered) { m_hovered = hovered; }
void setVisible(bool visible) { m_visible = visible; }
void setStyle(const std::string& styleName);
void setStyleFromNode(const OTMLNodePtr& styleNode);
void setLayout(const UILayoutPtr& layout) { m_layout = layout; }
void setParent(const UIWidgetPtr& parent);
void applyStyle(const std::string& styleName);
void setRect(const Rect& rect);
void setX(int x) { moveTo(Point(x, getY())); }
void setY(int y) { moveTo(Point(getX(), y)); }
void setWidth(int width) { resize(Size(width, getHeight())); }
void setHeight(int height) { resize(Size(getWidth(), height)); }
void resize(const Size& size) { setRect(Rect(getPosition(), size)); }
void moveTo(const Point& pos) { setRect(Rect(pos, getSize())); }
void setImage(const ImagePtr& image) { m_image = image; }
virtual void setFont(const FontPtr& font) { m_font = font; }
void setOpacity(int opacity) { m_opacity = opacity; }
void setBackgroundColor(const Color& color) { m_backgroundColor = color; }
void setForegroundColor(const Color& color) { m_foregroundColor = color; }
void setMarginLeft(int margin) { m_marginLeft = margin; updateLayout(); }
void setMarginRight(int margin) { m_marginRight = margin; updateLayout(); }
void setMarginTop(int margin) { m_marginTop = margin; updateLayout(); }
void setMarginBottom(int margin) { m_marginBottom = margin; updateLayout(); }
void setMarginLeft(int margin) { m_marginLeft = margin; updateParentLayout(); }
void setMarginRight(int margin) { m_marginRight = margin; updateParentLayout(); }
void setMarginTop(int margin) { m_marginTop = margin; updateParentLayout(); }
void setMarginBottom(int margin) { m_marginBottom = margin; updateParentLayout(); }
void setSizeFixed(bool fixed) { m_fixedSize = fixed; updateParentLayout(); }
void setLastFocusReason(FocusReason reason) { m_lastFocusReason = reason; }
void resize(const Size& size) { setRect(Rect(getPosition(), size)); }
void moveTo(const Point& pos) { setRect(Rect(pos, getSize())); }
void hide() { setVisible(false); }
void show() { setVisible(true); }
void disable() { setEnabled(false); }
void enable() { setEnabled(true); }
bool isEnabled();
bool isActive() const { return hasState(ActiveState); }
bool isEnabled() const { return !hasState(DisabledState); }
bool isDisabled() const { return hasState(DisabledState); }
bool isFocused() const { return hasState(FocusState); }
bool isHovered() const { return hasState(HoverState); }
bool isPressed() const { return hasState(PressedState); }
bool isVisible();
bool isExplicitlyEnabled() const { return m_enabled; }
bool isExplicitlyVisible() const { return m_visible; }
bool isHovered() const { return m_hovered; }
bool isFocusable() const { return m_focusable; }
bool isDestroyed() const { return m_destroyed; }
bool isSizeFixed() const { return m_fixedSize; }
bool hasChildren() const { return m_children.size() > 0; }
bool hasFocus();
bool hasChild(const UIWidgetPtr& child);
bool hasState(WidgetState state) const { return m_states & state; }
std::string getId() const { return m_id; }
int getChildCount() const { return m_children.size(); }
UILayoutPtr getLayout() const { return m_layout; }
UIWidgetPtr getParent() const { return m_parent.lock(); }
UIWidgetPtr getRootParent();
Point getPosition() const { return m_rect.topLeft(); }
@@ -75,7 +79,6 @@ public:
int getY() const { return m_rect.y(); }
int getWidth() const { return m_rect.width(); }
int getHeight() const { return m_rect.height(); }
ImagePtr getImage() const { return m_image; }
FontPtr getFont() const { return m_font; }
Color getForegroundColor() const { return m_foregroundColor; }
@@ -85,6 +88,7 @@ public:
int getMarginRight() const { return m_marginRight; }
int getMarginTop() const { return m_marginTop; }
int getMarginBottom() const { return m_marginBottom; }
FocusReason getLastFocusReason() const { return m_lastFocusReason; }
UIWidgetList getChildren() const { return m_children; }
UIWidgetPtr getFocusedChild() const { return m_focusedChild; }
@@ -100,18 +104,18 @@ public:
void addChild(const UIWidgetPtr& child);
void insertChild(int index, const UIWidgetPtr& child);
void removeChild(const UIWidgetPtr& child);
void focusChild(const UIWidgetPtr& child, UI::FocusReason reason);
void focusNextChild(UI::FocusReason reason);
void focusChild(const UIWidgetPtr& child, FocusReason reason);
void focusNextChild(FocusReason reason);
void moveChildToTop(const UIWidgetPtr& child);
void lockChild(const UIWidgetPtr& child);
void unlockChild(const UIWidgetPtr& child);
void updateParentLayout();
void updateLayout();
void updateChildrenLayout();
bool addAnchor(AnchorEdge edge, const std::string& hookedWidgetId, AnchorEdge hookedEdge);
void centerIn(const std::string& hookedWidgetId);
void fill(const std::string& hookedWidgetId);
virtual void updateState(WidgetState state);
void updateStates();
virtual void updateStyle();
void applyStyle(const OTMLNodePtr& styleNode);
UIWidgetPtr asUIWidget() { return std::static_pointer_cast<UIWidget>(shared_from_this()); }
@@ -119,19 +123,7 @@ private:
void internalDestroy();
void internalDestroyCheck();
void internalUpdateLayout();
void internalUpdateChildrenLayout();
void addAnchoredWidget(const UIWidgetPtr& widget);
void removeAnchoredWidget(const UIWidgetPtr& widget);
void computeHookedWidgets();
void clearHookedWidgets();
void resetLayoutUpdateState(bool resetOwn);
bool m_layoutUpdated;
bool m_updateEventScheduled;
bool m_layoutUpdateScheduled;
bool m_childrenLayoutUpdateScheduled;
protected:
/// Triggered when widget style is changed
@@ -139,7 +131,7 @@ protected:
/// Triggered when widget is moved or resized
virtual void onGeometryUpdate(const Rect& oldRect, const Rect& newRect);
/// Triggered when widget gets or loses focus
virtual void onFocusChange(bool focused, UI::FocusReason reason);
virtual void onFocusChange(bool focused, FocusReason reason);
/// Triggered when the mouse enters or leaves widget area
virtual void onHoverChange(bool hovered);
/// Triggered when user presses key while widget has focus
@@ -147,30 +139,33 @@ protected:
/// Triggered when user releases key while widget has focus
virtual bool onKeyRelease(uchar keyCode, char keyChar, int keyboardModifiers);
/// Triggered when a mouse button is pressed down while mouse pointer is inside widget area
virtual bool onMousePress(const Point& mousePos, UI::MouseButton button);
virtual bool onMousePress(const Point& mousePos, MouseButton button);
/// Triggered when a mouse button is released
virtual bool onMouseRelease(const Point& mousePos, UI::MouseButton button);
virtual bool onMouseRelease(const Point& mousePos, MouseButton button);
/// Triggered when mouse moves (even when the mouse is outside widget area)
virtual bool onMouseMove(const Point& mousePos, const Point& mouseMoved);
/// Triggered when mouse middle button wheels inside widget area
virtual bool onMouseWheel(const Point& mousePos, UI::MouseWheelDirection direction);
virtual bool onMouseWheel(const Point& mousePos, MouseWheelDirection direction);
friend class UIManager;
protected:
std::string m_id;
FocusReason m_lastFocusReason;
bool m_enabled;
bool m_visible;
bool m_hovered;
bool m_focusable;
bool m_destroyed;
bool m_fixedSize;
bool m_pressed;
Rect m_rect;
UIAnchorList m_anchors;
UIWidgetList m_anchoredWidgets;
UILayoutPtr m_layout;
UIWidgetWeakPtr m_parent;
UIWidgetList m_children;
UIWidgetList m_lockedChildren;
UIWidgetPtr m_focusedChild;
std::string m_id;
OTMLNodePtr m_style;
OTMLNodePtr m_stateStyle;
uint m_states;
// basic style components used by all widgets
ImagePtr m_image;