init move items

This commit is contained in:
Henrique Santiago
2012-01-19 23:12:26 -02:00
parent 168f03125c
commit 733039e50e
11 changed files with 112 additions and 2 deletions

View File

@@ -1,3 +1,29 @@
function UIItem:onDragEnter(mousePos)
local item = self:getItem()
if not item then return false end
self.currentDragThing = item
setTargetCursor()
return true
end
function UIItem:onDragLeave(widget, mousePos)
self.currentDragThing = nil
restoreCursor()
return true
end
function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local pos = self.position
local count = 1 -- todo make a window for it
Game.move(widget.currentDragThing, pos, count)
return true
end
function UIItem:onMouseRelease(mousePosition, mouseButton)
local item = self:getItem()
if not item or not self:containsPoint(mousePosition) then return false end