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fix party shield, inventory mouse release
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@@ -51,15 +51,15 @@ function Creature:onShieldChange(shieldId)
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elseif shieldId == ShieldBlueSharedExp then
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self:setShieldTexture(resolvepath('images/shield_blue_shared.png'))
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elseif shieldId == ShieldYellowSharedExp then
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self:setSkullTexture(resolvepath('images/shield_yellow_shared.png'))
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self:setShieldTexture(resolvepath('images/shield_yellow_shared.png'))
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elseif shieldId == ShieldBlueNoSharedExpBlink then
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self:setSkullTexture(resolvepath('images/shield_blue_not_shared.png'))
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self:setShieldTexture(resolvepath('images/shield_blue_not_shared.png'))
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elseif shieldId == ShieldYellowNoSharedExpBlink then
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self:setSkullTexture(resolvepath('images/shield_yellow_not_shared.png'))
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self:setShieldTexture(resolvepath('images/shield_yellow_not_shared.png'))
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elseif shieldId == ShieldBlueNoSharedExp then
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self:setSkullTexture(resolvepath('images/shield_blue_not_shared.png'))
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self:setShieldTexture(resolvepath('images/shield_blue_not_shared.png'))
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elseif shieldId == ShieldYellowNoSharedExp then
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self:setSkullTexture(resolvepath('images/shield_yellow_not_shared.png'))
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self:setShieldTexture(resolvepath('images/shield_yellow_not_shared.png'))
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end
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end
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