fix party shield, inventory mouse release

This commit is contained in:
Henrique Santiago
2012-01-11 02:43:10 -02:00
parent e714f9e149
commit 71ed758a3f
3 changed files with 9 additions and 9 deletions

View File

@@ -51,15 +51,15 @@ function Creature:onShieldChange(shieldId)
elseif shieldId == ShieldBlueSharedExp then
self:setShieldTexture(resolvepath('images/shield_blue_shared.png'))
elseif shieldId == ShieldYellowSharedExp then
self:setSkullTexture(resolvepath('images/shield_yellow_shared.png'))
self:setShieldTexture(resolvepath('images/shield_yellow_shared.png'))
elseif shieldId == ShieldBlueNoSharedExpBlink then
self:setSkullTexture(resolvepath('images/shield_blue_not_shared.png'))
self:setShieldTexture(resolvepath('images/shield_blue_not_shared.png'))
elseif shieldId == ShieldYellowNoSharedExpBlink then
self:setSkullTexture(resolvepath('images/shield_yellow_not_shared.png'))
self:setShieldTexture(resolvepath('images/shield_yellow_not_shared.png'))
elseif shieldId == ShieldBlueNoSharedExp then
self:setSkullTexture(resolvepath('images/shield_blue_not_shared.png'))
self:setShieldTexture(resolvepath('images/shield_blue_not_shared.png'))
elseif shieldId == ShieldYellowNoSharedExp then
self:setSkullTexture(resolvepath('images/shield_yellow_not_shared.png'))
self:setShieldTexture(resolvepath('images/shield_yellow_not_shared.png'))
end
end