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synced 2025-10-16 04:24:54 +02:00
Full protocol 10.74 support (session key), entergame style fixes
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@@ -129,6 +129,7 @@ GameContentRevision = 65
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GameExperienceBonus = 66
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GameAuthenticator = 67
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GameUnjustifiedPoints = 68
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GameSessionKey = 69
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TextColors = {
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red = '#f55e5e', --'#c83200'
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@@ -73,7 +73,7 @@ function g_game.getSupportedClients()
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1053, 1054, 1055, 1056, 1057,
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1058, 1059, 1060, 1061, 1062,
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1063, 1064, 1070, 1071, 1072,
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1073
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1073, 1074
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}
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end
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@@ -7,10 +7,11 @@ LoginServerTokenError = 13
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LoginServerUpdate = 17
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LoginServerMotd = 20
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LoginServerUpdateNeeded = 30
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LoginServerSessionKey = 40
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LoginServerCharacterList = 100
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LoginServerExtendedCharacterList = 101
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function ProtocolLogin:login(host, port, accountName, accountPassword, authenticatorToken)
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function ProtocolLogin:login(host, port, accountName, accountPassword, authenticatorToken, stayLogged)
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if string.len(host) == 0 or port == nil or port == 0 then
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signalcall(self.onLoginError, self, tr("You must enter a valid server address and port."))
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return
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@@ -19,6 +20,7 @@ function ProtocolLogin:login(host, port, accountName, accountPassword, authentic
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self.accountName = accountName
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self.accountPassword = accountPassword
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self.authenticatorToken = authenticatorToken
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self.stayLogged = stayLogged
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self.connectCallback = self.sendLoginPacket
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self:connect(host, port)
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@@ -109,6 +111,10 @@ function ProtocolLogin:sendLoginPacket()
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msg:addU8(0)
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msg:addString(self.authenticatorToken)
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if g_game.getFeature(GameSessionKey) then
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msg:addU8(booleantonumber(self.stayLogged))
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end
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paddingBytes = g_crypt.rsaGetSize() - (msg:getMessageSize() - offset)
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assert(paddingBytes >= 0)
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for i = 1, paddingBytes do
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@@ -144,8 +150,11 @@ function ProtocolLogin:onRecv(msg)
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self:parseMotd(msg)
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elseif opcode == LoginServerUpdateNeeded then
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signalcall(self.onLoginError, self, tr("Client needs update."))
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elseif opcode == LoginServerTokenSuccess then
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local unknown = msg:getU8()
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elseif opcode == LoginServerTokenError then
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-- TODO: prompt for token here
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local unknown = msg:getU8()
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signalcall(self.onLoginError, self, tr("Invalid authentification token."))
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elseif opcode == LoginServerCharacterList then
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self:parseCharacterList(msg)
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@@ -154,6 +163,8 @@ function ProtocolLogin:onRecv(msg)
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elseif opcode == LoginServerUpdate then
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local signature = msg:getString()
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signalcall(self.onUpdateNeeded, self, signature)
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elseif opcode == LoginServerSessionKey then
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self:parseSessionKey(msg)
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else
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self:parseOpcode(opcode, msg)
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end
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@@ -171,6 +182,11 @@ function ProtocolLogin:parseMotd(msg)
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signalcall(self.onMotd, self, motd)
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end
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function ProtocolLogin:parseSessionKey(msg)
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local sessionKey = msg:getString()
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signalcall(self.onSessionKey, self, sessionKey)
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end
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function ProtocolLogin:parseCharacterList(msg)
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local characters = {}
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