new script engine, and things maybe be bugged for a while

This commit is contained in:
Eduardo Bart
2011-07-26 20:13:27 -03:00
parent ab7394f357
commit 70f0b0dace
137 changed files with 2905 additions and 2578 deletions

View File

@@ -5,8 +5,9 @@
#include <core/platform.h>
#include <core/dispatcher.h>
#include <ui/uiskins.h>
#include <script/scriptcontext.h>
#include <core/packages.h>
#include <ui/uicontainer.h>
#include <script/luainterface.h>
#include <csignal>
@@ -68,6 +69,9 @@ int main(int argc, const char *argv[])
signal(SIGTERM, signal_handler);
signal(SIGINT, signal_handler);
// init script stuff
g_lua.init();
// init platform stuff
Platform::init("OTClient");
@@ -92,10 +96,10 @@ int main(int argc, const char *argv[])
g_engine.enableFpsCounter();
// load ui skins
g_uiSkins.load("tibiaskin");
g_uiSkins.load("default");
// load script modules
g_lua.loadAllModules();
g_packages.loadPackages();
Platform::showWindow();
@@ -108,5 +112,6 @@ int main(int argc, const char *argv[])
saveConfigs();
Platform::terminate();
g_resources.terminate();
g_lua.terminate();
return 0;
}