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new script engine, and things maybe be bugged for a while
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@@ -5,8 +5,8 @@
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#include <ui/uilayout.h>
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class UIElement;
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typedef boost::shared_ptr<UIElement> UIElementPtr;
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typedef boost::weak_ptr<UIElement> UIElementWeakPtr;
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typedef std::shared_ptr<UIElement> UIElementPtr;
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typedef std::weak_ptr<UIElement> UIElementWeakPtr;
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enum AnchorPoint {
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AnchorNone = 0,
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@@ -61,6 +61,6 @@ private:
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std::vector<Anchor> m_anchors;
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};
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typedef boost::shared_ptr<UIAnchorLayout> UIAnchorLayoutPtr;
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typedef std::shared_ptr<UIAnchorLayout> UIAnchorLayoutPtr;
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#endif // UIANCHORLAYOUT_H
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