new useful function, cycleEvent

This commit is contained in:
Eduardo Bart
2012-06-06 17:14:53 -03:00
parent bb1fb939c4
commit 70ea0361b6
6 changed files with 58 additions and 9 deletions

View File

@@ -61,8 +61,12 @@ void Application::registerLuaFunctions()
// ScheduledEvent
g_lua.registerClass<ScheduledEvent, Event>();
g_lua.bindClassMemberFunction<ScheduledEvent>("reamaningTicks", &ScheduledEvent::reamaningTicks);
g_lua.bindClassMemberFunction<ScheduledEvent>("nextCycle", &ScheduledEvent::nextCycle);
g_lua.bindClassMemberFunction<ScheduledEvent>("ticks", &ScheduledEvent::ticks);
g_lua.bindClassMemberFunction<ScheduledEvent>("reamaningTicks", &ScheduledEvent::reamaningTicks);
g_lua.bindClassMemberFunction<ScheduledEvent>("delay", &ScheduledEvent::delay);
g_lua.bindClassMemberFunction<ScheduledEvent>("cyclesExecuted", &ScheduledEvent::cyclesExecuted);
g_lua.bindClassMemberFunction<ScheduledEvent>("maxCycles", &ScheduledEvent::maxCycles);
// UIWidget
g_lua.registerClass<UIWidget>();
@@ -600,4 +604,5 @@ void Application::registerLuaFunctions()
g_lua.registerStaticClass("g_eventDispatcher");
g_lua.bindClassStaticFunction("g_eventDispatcher", "addEvent", std::bind(&EventDispatcher::addEvent, &g_eventDispatcher, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_eventDispatcher", "scheduleEvent", std::bind(&EventDispatcher::scheduleEvent, &g_eventDispatcher, std::placeholders::_1, std::placeholders::_2));
g_lua.bindClassStaticFunction("g_eventDispatcher", "cycleEvent", std::bind(&EventDispatcher::cycleEvent, &g_eventDispatcher, std::placeholders::_1, std::placeholders::_2));
}