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* Fixed calling local in an if statement where it is not required (lol). * Fixed an issue with the auto walk checker.
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@@ -32,7 +32,7 @@ function init()
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onGameStart = show,
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onGameEnd = hide,
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onLoginAdvice = onLoginAdvice,
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onWalk = onWalk,
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onWalk = onWalk
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}, true)
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connect(LocalPlayer, {
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@@ -86,6 +86,7 @@ function UIGameMap:onMouseRelease(mousePosition, mouseButton)
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local ret = modules.game_interface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
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if ret then
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modules.game_interface.cancelAutoWalkCheck()
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self.cancelNextRelease = true
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end
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@@ -87,6 +87,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
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self.cancelNextRelease = true
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return true
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elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
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modules.game_interface.cancelAutoWalkCheck()
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return true
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end
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return false
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