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Fix NPC/Monster rendering for OTBM
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@@ -970,14 +970,6 @@ public:
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return ret;
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}
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Point readPoint() const
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{
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Point ret;
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ret.x = readType<int>("x");
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ret.y = readType<int>("y");
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return ret;
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}
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/** Template form of the attribute query which will try to read the
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attribute into the specified type. Very easy, very powerful, but
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be careful to make sure to call this with the correct type.
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