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Imrove lua engine
* Allow bound C++ functions to return multiples values to lua with tuples
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@@ -371,7 +371,7 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalkPos
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end
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if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 255)
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), autoWalkPos, 127)
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if #dirs == 0 then
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TextMessage.displayStatus(tr('There is no way.'))
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return true
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