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Some particle stuff, far from done
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95
modules/client_particles/particles.lua
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95
modules/client_particles/particles.lua
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Particles = { }
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-- private variables
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local particlesWindow
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local particlesButton
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-- private functions
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local function onExtendedParticles(protocol, opcode, buffer)
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end
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-- public functions
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function Particles.init()
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particlesWindow = g_ui.displayUI('particles.otui')
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particlesButton = TopMenu.addLeftButton('particlesButton', tr('Particles Manager'), 'particles.png', Particles.toggle)
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local particlesList = particlesWindow:getChildById('particlesList')
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g_keyboard.bindKeyPress('Up', function() particlesList:focusPreviousChild(KeyboardFocusReason) end, particlesWindow)
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g_keyboard.bindKeyPress('Down', function() particlesList:focusNextChild(KeyboardFocusReason) end, particlesWindow)
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Extended.register(ExtendedParticles, onExtendedParticles)
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end
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function Particles.terminate()
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particlesWindow:destroy()
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particlesWindow = nil
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particlesButton:destroy()
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particlesButton = nil
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Extended.unregister(ExtendedParticles)
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end
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function Particles.show()
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Particles.refreshList()
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particlesWindow:show()
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particlesWindow:raise()
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particlesWindow:focus()
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end
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function Particles.hide()
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particlesWindow:hide()
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end
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function Particles.toggle()
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if particlesWindow:isVisible() then
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Particles.hide()
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else
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Particles.show()
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end
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end
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function Particles.refreshInfo()
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local particlesList = particlesWindow:getChildById('particlesList')
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local widget = particlesList:getFocusedChild()
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local name = particlesWindow:getChildById('name')
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name:setText(widget.effect:getName())
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local location = particlesWindow:getChildById('location')
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location:setText(widget.effect:getFile())
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local description = particlesWindow:getChildById('description')
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description:setText(widget.effect:getDescription())
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end
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function Particles.refreshList()
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local particlesList = particlesWindow:getChildById('particlesList')
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particlesList.onChildFocusChange = nil
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particlesList:destroyChildren()
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local firstChild = nil
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local effects = g_particles.getEffectsTypes()
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for name,effect in pairs(effects) do
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local label = g_ui.createWidget('ParticlesListLabel', particlesList)
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label:setText(name)
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label.effect = effect
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if not firstChild then
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firstChild = label
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end
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end
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particlesList.onChildFocusChange = Particles.refreshInfo
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if firstChild then
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firstChild:focus()
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end
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end
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function Particles.start()
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local particlesList = particlesWindow:getChildById('particlesList')
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local focusedEffect = particlesList:getFocusedChild()
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local preview = particlesWindow:getChildById('preview')
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preview:addEffect(focusedEffect:getText())
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end
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