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Fixes for compiling with clang
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@ -445,7 +445,7 @@ end
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local function initMarketItems()
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-- populate all market items
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marketItems = {}
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local types = g_things.findThingTypeByAttr(ThingAttrMarket)
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local types = g_things.findThingTypeByAttr(ThingAttrMarket, 0)
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for i = 1, #types do
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local t = types[i]
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local newItem = Item.create(t:getId())
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@ -24,6 +24,7 @@
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#define PARTICLESYSTEM_H
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#include "declarations.h"
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#include "particle.h"
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#include "particleemitter.h"
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#include "particleaffector.h"
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@ -24,6 +24,7 @@
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#define CONTAINER_H
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#include "declarations.h"
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#include "item.h"
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#include <framework/luaengine/luaobject.h>
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@ -25,6 +25,8 @@
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#include "declarations.h"
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#include "item.h"
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#include "animatedtext.h"
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#include "effect.h"
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#include "creature.h"
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#include "container.h"
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#include "protocolgame.h"
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@ -25,6 +25,7 @@
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#include <framework/global.h>
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#include "thing.h"
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#include "effect.h"
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#include "itemtype.h"
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enum ItemAttr : uint8
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@ -29,6 +29,7 @@
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#include "creatures.h"
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#include "animatedtext.h"
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#include "statictext.h"
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#include "tile.h"
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#include <framework/core/clock.h>
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@ -24,8 +24,9 @@
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#define THINGTYPE_H
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#include "declarations.h"
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#include <framework/core/declarations.h>
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#include <framework/graphics/declarations.h>
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#include <framework/graphics/texture.h>
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#include <framework/graphics/coordsbuffer.h>
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#include <framework/luaengine/luaobject.h>
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#include <framework/net/server.h>
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@ -24,6 +24,9 @@
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#define TILE_H
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#include "declarations.h"
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#include "effect.h"
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#include "creature.h"
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#include "item.h"
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#include <framework/luaengine/luaobject.h>
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enum tileflags_t
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