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Optimize UITextEdit rendering
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@@ -41,6 +41,7 @@ public:
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void unbind();
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void drawCoords(CoordsBuffer& coordsBuffer, DrawMode drawMode = Triangles);
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void drawFillCoords(CoordsBuffer& coordsBuffer);
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void drawTextureCoords(CoordsBuffer& coordsBuffer, const TexturePtr& texture);
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void drawTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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void drawUpsideDownTexturedRect(const Rect& dest, const TexturePtr& texture, const Rect& src);
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