mirror of
https://github.com/edubart/otclient.git
synced 2025-12-16 21:57:11 +01:00
Update sound engine with some sound fixes
* Refactor client module
This commit is contained in:
@@ -46,21 +46,21 @@ void SoundManager::init()
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g_logger.error(stdext::format("unable to create audio context: %s", alcGetString(m_device, alcGetError(m_device))));
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return;
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}
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alcMakeContextCurrent(m_context);
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m_musicEnabled = true;
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m_soundEnabled = true;
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if(alcMakeContextCurrent(m_context) != ALC_TRUE) {
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g_logger.error(stdext::format("unable to make context current: %s", alcGetString(m_device, alcGetError(m_device))));
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return;
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}
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}
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void SoundManager::terminate()
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{
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ensureContext();
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m_sources.clear();
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m_buffers.clear();
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m_musicSource = nullptr;
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m_currentMusic = "";
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m_musicEnabled = false;
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m_soundEnabled = false;
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m_channels.clear();
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m_audioEnabled = false;
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alcMakeContextCurrent(nullptr);
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@@ -85,6 +85,7 @@ void SoundManager::poll()
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lastUpdate = now;
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ensureContext();
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for(auto it = m_sources.begin(); it != m_sources.end();) {
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SoundSourcePtr source = *it;
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@@ -96,10 +97,8 @@ void SoundManager::poll()
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++it;
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}
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if(m_musicSource) {
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m_musicSource->update();
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if(!m_musicSource->isPlaying())
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m_musicSource = nullptr;
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for(auto it : m_channels) {
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it.second->update();
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}
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if(m_context) {
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@@ -107,18 +106,33 @@ void SoundManager::poll()
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}
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}
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void SoundManager::setAudioEnabled(bool enable)
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{
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if(m_audioEnabled == enable)
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return;
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m_audioEnabled = enable;
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if(!enable) {
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ensureContext();
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for(const SoundSourcePtr& source : m_sources) {
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source->stop();
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}
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}
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}
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void SoundManager::preload(std::string filename)
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{
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filename = g_resources.resolvePath(filename);
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filename = resolveSoundFile(filename);
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auto it = m_buffers.find(filename);
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if(it != m_buffers.end())
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return;
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ensureContext();
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SoundFilePtr soundFile = SoundFile::loadSoundFile(filename);
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// only keep small files
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if(soundFile->getSize() > MAX_CACHE_SIZE)
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if(!soundFile || soundFile->getSize() > MAX_CACHE_SIZE)
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return;
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SoundBufferPtr buffer = SoundBufferPtr(new SoundBuffer);
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@@ -126,85 +140,55 @@ void SoundManager::preload(std::string filename)
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m_buffers[filename] = buffer;
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}
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void SoundManager::enableSound(bool enable)
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SoundSourcePtr SoundManager::play(std::string filename, float fadetime, float gain)
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{
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if(!isAudioEnabled())
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return;
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}
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if(!m_audioEnabled)
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return nullptr;
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void SoundManager::play(std::string filename)
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{
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if(!m_soundEnabled || filename.empty())
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return;
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ensureContext();
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filename = g_resources.resolvePath(filename);
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if(gain == 0)
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gain = 1.0f;
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filename = resolveSoundFile(filename);
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SoundSourcePtr soundSource = createSoundSource(filename);
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if(!soundSource) {
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g_logger.error(stdext::format("unable to play '%s'", filename));
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return;
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return nullptr;
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}
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soundSource->setName(filename);
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soundSource->setRelative(true);
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soundSource->setGain(gain);
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if(fadetime > 0) {
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soundSource->setFading(StreamSoundSource::FadingOn, fadetime);
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}
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soundSource->play();
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m_sources.push_back(soundSource);
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return soundSource;
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}
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void SoundManager::enableMusic(bool enable)
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SoundChannelPtr SoundManager::getChannel(int channel)
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{
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if(!isAudioEnabled())
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return;
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m_musicEnabled = enable;
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if(enable && !m_currentMusic.empty())
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playMusic(m_currentMusic, 3.0f);
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else
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m_musicSource = nullptr;
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ensureContext();
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if(!m_channels[channel])
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m_channels[channel] = SoundChannelPtr(new SoundChannel(channel));
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return m_channels[channel];
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}
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void SoundManager::playMusic(std::string filename, float fadetime)
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void SoundManager::stopAll()
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{
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if(filename.empty())
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return;
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filename = g_resources.resolvePath(filename);
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if(m_currentMusic == filename && m_musicSource)
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return;
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if(!m_musicEnabled)
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return;
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if(filename.empty()) {
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m_musicSource = nullptr;
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return;
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ensureContext();
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for(const SoundSourcePtr& source : m_sources) {
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source->stop();
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}
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m_musicSource = createSoundSource(filename);
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if(!m_musicSource) {
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g_logger.error(stdext::format("unable to play '%s'", filename));
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return;
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}
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m_musicSource->setRelative(true);
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if(fadetime > 0) {
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m_musicSource->setGain(0);
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m_musicSource->setFading(StreamSoundSource::FadingOn, fadetime);
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}
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m_musicSource->play();
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}
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void SoundManager::stopMusic(float fadetime)
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{
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if(m_musicSource) {
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if(fadetime > 0)
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m_musicSource->setFading(StreamSoundSource::FadingOff, 3.0f);
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else
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m_musicSource->stop();
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for(auto it : m_channels) {
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it.second->stop();
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}
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}
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@@ -212,51 +196,69 @@ SoundSourcePtr SoundManager::createSoundSource(const std::string& filename)
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{
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SoundSourcePtr source;
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auto it = m_buffers.find(filename);
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if(it != m_buffers.end()) {
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source = SoundSourcePtr(new SoundSource);
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source->setBuffer(it->second);
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} else {
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SoundFilePtr soundFile = SoundFile::loadSoundFile(filename);
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if(!soundFile)
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return nullptr;
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if(soundFile->getSize() <= MAX_CACHE_SIZE) {
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try {
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auto it = m_buffers.find(filename);
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if(it != m_buffers.end()) {
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source = SoundSourcePtr(new SoundSource);
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SoundBufferPtr buffer = SoundBufferPtr(new SoundBuffer);
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buffer->fillBuffer(soundFile);
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source->setBuffer(buffer);
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m_buffers[filename] = buffer;
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g_logger.warning(stdext::format("uncached sound '%s' requested to be played", filename));
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source->setBuffer(it->second);
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} else {
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StreamSoundSourcePtr streamSource(new StreamSoundSource);
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streamSource->setSoundFile(soundFile);
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source = streamSource;
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SoundFilePtr soundFile = SoundFile::loadSoundFile(filename);
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if(!soundFile)
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return nullptr;
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#if defined __linux && !defined OPENGL_ES
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// due to OpenAL implementation bug, stereo buffers are always downmixed to mono on linux systems
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// this is hack to work around the issue
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// solution taken from http://opensource.creative.com/pipermail/openal/2007-April/010355.html
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if(soundFile->getSampleFormat() == AL_FORMAT_STEREO16) {
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CombinedSoundSourcePtr combinedSource(new CombinedSoundSource);
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if(soundFile->getSize() <= MAX_CACHE_SIZE) {
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source = SoundSourcePtr(new SoundSource);
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SoundBufferPtr buffer = SoundBufferPtr(new SoundBuffer);
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buffer->fillBuffer(soundFile);
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source->setBuffer(buffer);
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m_buffers[filename] = buffer;
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g_logger.warning(stdext::format("uncached sound '%s' requested to be played", filename));
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} else {
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StreamSoundSourcePtr streamSource(new StreamSoundSource);
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streamSource->setSoundFile(soundFile);
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source = streamSource;
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streamSource->downMix(StreamSoundSource::DownMixLeft);
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streamSource->setRelative(true);
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streamSource->setPosition(Point(-128, 0));
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combinedSource->addSource(streamSource);
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#if defined __linux && !defined OPENGL_ES
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// due to OpenAL implementation bug, stereo buffers are always downmixed to mono on linux systems
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// this is hack to work around the issue
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// solution taken from http://opensource.creative.com/pipermail/openal/2007-April/010355.html
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if(soundFile->getSampleFormat() == AL_FORMAT_STEREO16) {
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CombinedSoundSourcePtr combinedSource(new CombinedSoundSource);
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streamSource = StreamSoundSourcePtr(new StreamSoundSource);
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streamSource->setSoundFile(SoundFile::loadSoundFile(filename));
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streamSource->downMix(StreamSoundSource::DownMixRight);
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streamSource->setRelative(true);
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streamSource->setPosition(Point(128,0));
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combinedSource->addSource(streamSource);
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streamSource->downMix(StreamSoundSource::DownMixLeft);
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streamSource->setRelative(true);
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streamSource->setPosition(Point(-128, 0));
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combinedSource->addSource(streamSource);
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source = combinedSource;
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streamSource = StreamSoundSourcePtr(new StreamSoundSource);
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streamSource->setSoundFile(SoundFile::loadSoundFile(filename));
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streamSource->downMix(StreamSoundSource::DownMixRight);
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streamSource->setRelative(true);
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streamSource->setPosition(Point(128,0));
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combinedSource->addSource(streamSource);
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source = combinedSource;
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}
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#endif
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}
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#endif
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}
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} catch(std::exception& e) {
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g_logger.error(stdext::format("failed to load sound source: '%s'", e.what()));
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return nullptr;
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}
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return source;
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}
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std::string SoundManager::resolveSoundFile(std::string file)
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{
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file = g_resources.guessFileType(file, "ogg");
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file = g_resources.resolvePath(file);
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return file;
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}
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void SoundManager::ensureContext()
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{
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if(m_context)
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alcMakeContextCurrent(m_context);
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}
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