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More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
* Started building the market UI. * More work on the market functionality. * Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot). * Fixes to the market offer class. * Outfit window will no longer display the mount box if you are using protocol < 870. * Added getFeature to playermount module. * Added isMarketable and getMarketData to the lua binding. * Added lua casts for MarketData. * Fixed typo in the module manager. * Added new 'light flat panel' for more variation (can change later) will require some graphics for market. * Added new functions to table lib. * Fixed some styling issues from previous commits.
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@@ -74,6 +74,7 @@ function Options.init()
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optionsWindow = g_ui.displayUI('options.otui')
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optionsWindow:hide()
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optionsButton = TopMenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+D)', 'options.png', Options.toggle)
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optionsTabBar = optionsWindow:getChildById('optionsTabBar')
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optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
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