Minimap fix and remove option

This commit is contained in:
Henrique Santiago
2013-01-29 18:36:27 -02:00
parent ff9f82d0c8
commit 60986eb80f
6 changed files with 46 additions and 19 deletions

View File

@@ -1406,17 +1406,24 @@ void ProtocolGame::parseVipLogout(const InputMessagePtr& msg)
void ProtocolGame::parseTutorialHint(const InputMessagePtr& msg)
{
int id = msg->getU8(); // tutorial id
int id = msg->getU8();
g_game.processTutorialHint(id);
}
void ProtocolGame::parseAutomapFlag(const InputMessagePtr& msg)
{
Position pos = getPosition(msg); // position
int icon = msg->getU8(); // icon
std::string description = msg->getString(); // message
Position pos = getPosition(msg);
int icon = msg->getU8();
std::string description = msg->getString();
g_game.processAutomapFlag(pos, icon, description);
bool remove = false;
if(g_game.getFeature(Otc::GameMinimapRemove))
remove = msg->getU8() != 0;
if(!remove)
g_game.processAddAutomapFlag(pos, icon, description);
else
g_game.processRemoveAutomapFlag(pos, icon, description);
}
void ProtocolGame::parseQuestLog(const InputMessagePtr& msg)