Minimap fix and remove option

This commit is contained in:
Henrique Santiago
2013-01-29 18:36:27 -02:00
parent ff9f82d0c8
commit 60986eb80f
6 changed files with 46 additions and 19 deletions

View File

@@ -21,7 +21,8 @@ function init()
connect(g_game, {
onGameStart = online,
onGameEnd = offline,
onAutomapFlag = addMapFlag
onAddAutomapFlag = addMapFlag,
onRemoveAutomapFlag = removeMapFlag,
})
connect(LocalPlayer, { onPositionChange = center })
@@ -65,7 +66,8 @@ function terminate()
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline,
onAutomapFlag = addMapFlag
onAddAutomapFlag = addMapFlag,
onRemoveAutomapFlag = removeMapFlag,
})
disconnect(LocalPlayer, { onPositionChange = center })
@@ -118,7 +120,7 @@ function showFlagDialog(position)
for i = 1, 20 do
local checkbox = flagWindow:getChildById('flag' .. i)
table.insert(flagCheckbox, checkbox)
checkbox.icon = i
checkbox.icon = i - 1
flagRadioGroup:addWidget(checkbox)
end
@@ -174,7 +176,7 @@ function getFlagIconClip(id)
end
function addMapFlag(pos, icon, message, flagId, version)
if not(icon >= 1 and icon <= 20) or not pos then
if not (icon >= 0 and icon <= 19) or not pos then
return
end
@@ -194,7 +196,7 @@ function addMapFlag(pos, icon, message, flagId, version)
end
local flagWidget = g_ui.createWidget('FlagWidget', flagsPanel)
flagWidget:setIconClip(getFlagIconClip(icon - 1))
flagWidget:setIconClip(getFlagIconClip(icon))
flagWidget:setId('flag' .. flagId)
flagWidget.position = pos
flagWidget.icon = icon
@@ -208,13 +210,23 @@ function addMapFlag(pos, icon, message, flagId, version)
flagWidget.onMousePress = onFlagMousePress
end
function removeMapFlag(pos, icon, message)
for i=1, flagsPanel:getChildCount() do
local flag = flagsPanel:getChildByIndex(i)
if flag.position.x == pos.x and flag.position.y == pos.y and flag.position.z == pos.z and flag.icon == icon and flag.description == message then
flag:destroy()
break
end
end
end
function getMapArea()
return minimapWidget:getPosition( { x = 1 + minimapWidget:getX(), y = 1 + minimapWidget:getY() } ),
minimapWidget:getPosition( { x = -2 + minimapWidget:getWidth() + minimapWidget:getX(), y = -2 + minimapWidget:getHeight() + minimapWidget:getY() } )
end
function isFlagVisible(flag, firstPosition, lastPosition)
return flag.version == g_game.getProtocolVersion() and (minimapWidget:getZoom() >= 0 and minimapWidget:getZoom() <= 2) and flag.position.x >= firstPosition.x and flag.position.x <= lastPosition.x and flag.position.y >= firstPosition.y and flag.position.y <= lastPosition.y and flag.position.z == firstPosition.z
return flag.version == g_game.getProtocolVersion() and (minimapWidget:getZoom() >= -2 and minimapWidget:getZoom() <= 4) and flag.position.x >= firstPosition.x and flag.position.x <= lastPosition.x and flag.position.y >= firstPosition.y and flag.position.y <= lastPosition.y and flag.position.z == firstPosition.z
end
function updateMapFlag(id)
@@ -226,8 +238,8 @@ function updateMapFlag(id)
local flag = flagsPanel:getChildById('flag' .. id)
if isFlagVisible(flag, firstPosition, lastPosition) then
flag:setVisible(true)
flag:setMarginLeft( -5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x))
flag:setMarginTop( -5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y))
flag:setMarginLeft(-5.5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x))
flag:setMarginTop(-5.5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y))
else
flag:setVisible(false)
end
@@ -239,12 +251,12 @@ function updateMapFlags()
return
end
for i = 1, flagsPanel:getChildCount() do
for i=1, flagsPanel:getChildCount() do
local flag = flagsPanel:getChildByIndex(i)
if isFlagVisible(flag, firstPosition, lastPosition) then
flag:setVisible(true)
flag:setMarginLeft( -5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x))
flag:setMarginTop( -5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y))
flag:setMarginLeft(-5.5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x))
flag:setMarginTop(-5.5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y))
else
flag:setVisible(false)
end