fixes and missing file

* fix walking on tile that has too many creatures
* add missing file
* some walk rework
This commit is contained in:
Eduardo Bart
2012-05-09 19:19:05 -03:00
parent 6495d74edd
commit 606fc38109
8 changed files with 158 additions and 12 deletions

10
BUGS
View File

@@ -5,9 +5,19 @@ modules recursivity makes client crash, it should generate a warning
sometimes minimap desync Z pos
follow and autowalk doesn't cancel when walking via hotkeys
when walking on a tile with too many creatures, the following errors occurrs:
ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
ERROR: [ProtocolGame::parseCreatureHealth] could not get greature
ERROR: [Map::setCentralPosition] invalid creature
ERROR: [Map::setCentralPosition] invalid creature
ERROR: [Map::setCentralPosition] invalid creature
ERROR: [Map::setCentralPosition] invalid creature
== P2 BUGS
battle sometimes doesn't clear attacked/followed creatures when they go out of range
when looking from floor 5 in floor 7, sometimes a tile have 2 invisible grounds in floor 6 that should be ignored
invisible creatures name offset is incorrect
== P3 BUGS
widgets may have been destroyed when adding event in onSetup (UIResizeBorder), generating invalid events