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Added enable/disable chat mode (allows for alphabetical key controls), battle window anchoring fixed (thank you River) & more:
* Added better walk key binding (for other uses, like the sample given WASD). * Made string.ends part of the string meta table rather than parameter based.
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@@ -86,7 +86,7 @@ function UIItem:onMouseRelease(mousePosition, mouseButton)
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g_game.look(item)
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self.cancelNextRelease = true
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return true
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elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item) then
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elseif modules.game_interface.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, nil) then
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return true
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end
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return false
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