bloom shader

This commit is contained in:
Eduardo Bart
2011-12-07 21:43:12 -02:00
parent b5cf4ad2c4
commit 5ec386b35f
10 changed files with 136 additions and 126 deletions

View File

@@ -27,7 +27,7 @@ void CoordsBuffer::clear()
m_destRects.reset();
m_srcRects.reset();
m_textureCoords.clear();
m_vertexCoords.clear();
m_vertices.clear();
m_updateCache = true;
}
@@ -97,11 +97,11 @@ void CoordsBuffer::cacheVertexArrays()
int numDestRects = m_destRects.size();
int numSrcRects = m_srcRects.size();
m_vertexCoords.clear();
m_vertices.clear();
m_textureCoords.clear();
for(int i=0;i<numDestRects;++i) {
m_vertexCoords.addRect(m_destRects[i]);
m_vertices.addRect(m_destRects[i]);
if(numSrcRects == numDestRects)
m_textureCoords.addRect(m_srcRects[i]);
}