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Improve tab navigation and scrolling
* Fix with use with over creatures when you are over force use objects * Fix textedit wrapping
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@@ -449,15 +449,15 @@ ThingPtr Tile::getTopMultiUseThing()
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if(isEmpty())
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return nullptr;
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if(CreaturePtr topCreature = getTopCreature())
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return topCreature;
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(thing->isForceUse())
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return thing;
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}
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if(CreaturePtr topCreature = getTopCreature())
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return topCreature;
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnBottom() && !thing->isOnTop()) {
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@@ -467,7 +467,6 @@ ThingPtr Tile::getTopMultiUseThing()
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}
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}
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for(uint i = 0; i < m_things.size(); ++i) {
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ThingPtr thing = m_things[i];
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if(!thing->isGround() && !thing->isGroundBorder() && !thing->isOnTop())
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