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https://github.com/edubart/otclient.git
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Improve tab navigation and scrolling
* Fix with use with over creatures when you are over force use objects * Fix textedit wrapping
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@@ -11,17 +11,42 @@ local function updateMargins(tabBar, ignored)
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local currentMargin = 0
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for i = 1, #tabBar.tabs do
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if tabBar.tabs[i] ~= ignored then
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if i == 1 then
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tabBar.tabs[i]:setMarginLeft(0)
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else
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tabBar.tabs[i]:setMarginLeft(tabBar.tabSpacing * (i - 1) + currentMargin)
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end
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end
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currentMargin = currentMargin + tabBar.tabs[i]:getWidth()
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tabBar.tabs[i]:setMarginLeft(currentMargin)
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currentMargin = currentMargin + tabBar.tabSpacing + tabBar.tabs[i]:getWidth()
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end
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end
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local function updateIndexes(tabBar, tab, xoff)
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local tabs = tabBar.tabs
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local currentMargin = 0
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local prevIndex = table.find(tabs, tab)
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local newIndex = prevIndex
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local xmid = xoff + tab:getWidth()/2
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for i = 1, #tabs do
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local nextTab = tabs[i]
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if xmid >= currentMargin + nextTab:getWidth()/2 then
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newIndex = table.find(tabs, nextTab)
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end
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currentMargin = currentMargin + tabBar.tabSpacing * (i - 1) + tabBar.tabs[i]:getWidth()
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end
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if newIndex ~= prevIndex then
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table.remove(tabs, table.find(tabs, tab))
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table.insert(tabs, newIndex, tab)
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end
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end
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local function getMaxMargin(tabBar, tab)
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if #tabBar.tabs == 0 then return end
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local maxMargin = 0
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for i = 1, #tabBar.tabs do
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if tabBar.tabs[i] ~= tab then
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maxMargin = maxMargin + tabBar.tabs[i]:getWidth()
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end
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end
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return maxMargin + tabBar.tabSpacing * (#tabBar.tabs- 1)
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end
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local function onTabMousePress(tab, mousePos, mouseButton)
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if mouseButton == MouseRightButton then
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if tab.menuCallback then tab.menuCallback(tab, mousePos, mouseButton) end
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@@ -29,8 +54,9 @@ local function onTabMousePress(tab, mousePos, mouseButton)
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end
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end
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local function onTabDragEnter(tab)
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local function onTabDragEnter(tab, mousePos)
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tab:raise()
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tab.hotSpot = mousePos.x - tab:getMarginLeft()
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tab.tabBar.selected = tab
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return true
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end
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@@ -43,29 +69,17 @@ end
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local function onTabDragMove(tab, mousePos, mouseMoved)
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if tab == tab.tabBar.selected then
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local newMargin = tab:getMarginLeft() + mouseMoved.x
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if newMargin >= -tab.tabBar.tabSpacing and newMargin < tab.tabBar:getWidth() - tab:getWidth() then
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tab:setMarginLeft(newMargin)
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end
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local xoff = mousePos.x - tab.hotSpot
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local tabs = tab.tabBar.tabs
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local lastMargin = -tab.tabBar.tabSpacing
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for i = 1, #tabs do
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local nextMargin = tabs[i + 1] and (tabs[i + 1] == tab and (tabs[i]:getMarginLeft() + tabs[i]:getWidth() + tab.tabBar.tabSpacing) or tabs[i + 1]:getMarginLeft()) or tab.tabBar:getWidth()
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if (tab:getMarginLeft()+(tabs[i]:getWidth()/2)) >= lastMargin and (tab:getMarginLeft()+(tabs[i]:getWidth()/2)) < nextMargin then
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if tabs[i] ~= tab then
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local newIndex = table.find(tab.tabBar.tabs, tab.tabBar.tabs[i])
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table.remove(tab.tabBar.tabs, table.find(tab.tabBar.tabs, tab))
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table.insert(tab.tabBar.tabs, newIndex, tab)
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updateMargins(tab.tabBar, tab)
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break
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else
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updateMargins(tab.tabBar, tab)
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break
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end
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end
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lastMargin = tab.tabBar.tabs[i]:getMarginLeft() == 0 and -tab.tabBar.tabSpacing or tab.tabBar.tabs[i]:getMarginLeft()
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end
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-- update indexes
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updateIndexes(tab.tabBar, tab, xoff)
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updateIndexes(tab.tabBar, tab, xoff)
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-- update margins
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updateMargins(tab.tabBar)
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xoff = math.max(xoff, 0)
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xoff = math.min(xoff, getMaxMargin(tab.tabBar, tab))
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tab:setMarginLeft(xoff)
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end
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end
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@@ -81,7 +95,7 @@ function UIMoveableTabBar.create()
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tabbar:setFocusable(false)
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tabbar.tabs = {}
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tabbar.selected = nil -- dragged tab
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tabbar.tabSpacing = 5
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tabbar.tabSpacing = 0
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tabbar.tabsMoveable = false
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return tabbar
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end
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