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reorganize modules
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69
modules/entergame/entergame.lua
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69
modules/entergame/entergame.lua
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@@ -0,0 +1,69 @@
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EnterGame = { }
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-- private variables
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local loadBox
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local enterGame
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local motdNumber
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local motdMessage
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-- private functions
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local function onError(protocol, error)
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loadBox:destroy()
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local errorBox = displayErrorBox('Login Error', error)
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errorBox.onOk = EnterGame.create
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end
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local function onMotd(protocol, motd)
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motdNumber = tonumber(string.sub(motd, 0, string.find(motd, "\n")))
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motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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end
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local function onCharacterList(protocol, characters, premDays)
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loadBox:destroy()
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CharacterList.create(characters, premDays)
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local lastMotdNumber = tonumber(Configs.get("motd"))
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if motdNumber and motdNumber ~= lastMotdNumber then
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Configs.set("motd", motdNumber)
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local motdBox = displayInfoBox("Message of the day", motdMessage)
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motdBox.onOk = CharacterList.show
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CharacterList.hide()
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end
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end
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-- public functions
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function EnterGame.create()
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enterGame = UI.loadAndDisplay('/entergame/entergame.otui')
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end
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function EnterGame.destroy()
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enterGame:destroy()
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enterGame = nil
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end
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function EnterGame.show()
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enterGame:show()
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end
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function EnterGame.hide()
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enterGame:hide()
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end
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function EnterGame.doLogin()
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EnterGame.account = enterGame:getChildById('accountNameLineEdit'):getText()
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EnterGame.password = enterGame:getChildById('accountPasswordLineEdit'):getText()
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EnterGame.hide()
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local protocolLogin = ProtocolLogin.create()
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protocolLogin.onError = onError
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protocolLogin.onMotd = onMotd
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protocolLogin.onCharacterList = onCharacterList
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loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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loadBox.onCancel = function(msgbox)
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protocolLogin:cancelLogin()
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EnterGame.show()
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end
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protocolLogin:login(EnterGame.account, EnterGame.password)
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end
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