mirror of
https://github.com/edubart/otclient.git
synced 2025-10-14 19:44:54 +02:00
reorganize modules
This commit is contained in:
121
modules/entergame/characterlist.lua
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121
modules/entergame/characterlist.lua
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CharacterList = { }
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-- private variables
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local charactersWindow
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local loadBox
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local characterList
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-- private functions
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local function onCharactersWindowKeyPress(self, keyCode, keyChar, keyboardModifiers)
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if keyboardModifiers == KeyboardNoModifier then
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if keyCode == KeyUp or keyCode == KeyTab then
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characterList:focusPreviousChild(ActiveFocusReason)
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elseif keyCode == KeyDown then
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characterList:focusNextChild(ActiveFocusReason)
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end
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end
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return false
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end
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local function tryLogin(charInfo, tries)
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tries = tries or 1
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if tries > 4 then
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CharacterList.destroyLoadBox()
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displayErrorBox('Error', 'Could not logout.')
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return
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end
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if Game.isOnline() then
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Game.logout(false)
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if tries == 1 then
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loadBox = displayCancelBox('Please wait', 'Loggin out...')
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end
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scheduleEvent(function() tryLogin(charInfo, tries+1) end, 250)
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return
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end
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CharacterList.destroyLoadBox()
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Game.loginWorld(EnterGame.account, EnterGame.password, charInfo.worldHost, charInfo.worldPort, charInfo.characterName)
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loadBox = displayCancelBox('Please wait', 'Connecting to game server...')
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function loadBox.onCancel()
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loadBox = nil
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Game.cancelLogin()
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CharacterList.show()
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end
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-- save last used character
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Configs.set('lastUsedCharacter', charInfo.characterName)
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end
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-- public functions
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function CharacterList.create(characters, premDays)
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if charactersWindow then
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charactersWindow:destroy()
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end
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charactersWindow = UI.loadAndDisplay('/entergame/characterlist.otui')
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characterList = charactersWindow:getChildById('characterList')
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local accountStatusLabel = charactersWindow:getChildById('accountStatusLabel')
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charactersWindow.onKeyPress = onCharactersWindowKeyPress
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for i,characterInfo in ipairs(characters) do
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local characterName = characterInfo[1]
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local worldName = characterInfo[2]
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local worldHost = characterInfo[3]
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local worldIp = characterInfo[4]
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local label = UILabel.create()
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characterList:addChild(label)
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label:setText(characterName .. ' (' .. worldName .. ')')
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label:setStyle('CharacterListLabel')
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label.characterName = characterName
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label.worldHost = worldHost
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label.worldPort = worldIp
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if i == 1 or Configs.get('lastUsedCharacter') == characterName then
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characterList:focusChild(label, ActiveFocusReason)
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end
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end
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if premDays > 0 then
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accountStatusLabel:setText("Account Status:\nPremium Account (" .. premDays .. ' days left)')
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end
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end
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function CharacterList.hide()
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charactersWindow:hide()
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end
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function CharacterList.destroy()
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CharacterList.hide()
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EnterGame.show()
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end
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function CharacterList.show()
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if not loadBox then
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charactersWindow:show()
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end
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end
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function CharacterList.doLogin()
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local selected = charactersWindow:getChildById('characterList'):getFocusedChild()
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if selected then
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local charInfo = { worldHost = selected.worldHost,
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worldPort = selected.worldPort,
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characterName = selected.characterName }
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CharacterList.hide()
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tryLogin(charInfo)
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else
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displayErrorBox('Error', 'You must select a character to login!')
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end
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end
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function CharacterList.destroyLoadBox()
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if loadBox then
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loadBox:destroy()
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loadBox = nil
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end
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end
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68
modules/entergame/characterlist.otui
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68
modules/entergame/characterlist.otui
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CharacterListLabel < Label
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image: /core_styles/images/empty_rect.png
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font: verdana-11px-monochrome
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background-color: #00000000
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offset: 2 0
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focusable: true
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margin.left: 1
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margin.right: 1
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margin.top: 1
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state.focus:
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background-color: #ffffff22
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color: #ffffff
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MainWindow
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id: charactersWindow
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title: Character List
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size: 250 250
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onEnter: CharacterList.doLogin()
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onEscape: CharacterList.destroy()
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TextList
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id: characterList
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anchors.fill: parent
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anchors.bottom: next.top
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margin.top: 30
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margin.bottom: 5
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margin.left: 16
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margin.right: 16
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Label
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id: accountStatusLabel
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text: |-
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Account Status:
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Free Account
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin.left: 16
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margin.bottom: 5
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HorizontalSeparator
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.bottom: next.top
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margin.left: 16
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margin.right: 16
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margin.bottom: 10
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Button
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id: buttonOk
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text: Ok
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: CharacterList.doLogin()
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Button
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id: buttonCancel
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text: Cancel
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: CharacterList.destroy()
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69
modules/entergame/entergame.lua
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69
modules/entergame/entergame.lua
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@@ -0,0 +1,69 @@
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EnterGame = { }
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-- private variables
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local loadBox
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local enterGame
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local motdNumber
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local motdMessage
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-- private functions
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local function onError(protocol, error)
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loadBox:destroy()
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local errorBox = displayErrorBox('Login Error', error)
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errorBox.onOk = EnterGame.create
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end
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local function onMotd(protocol, motd)
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motdNumber = tonumber(string.sub(motd, 0, string.find(motd, "\n")))
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motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
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end
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local function onCharacterList(protocol, characters, premDays)
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loadBox:destroy()
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CharacterList.create(characters, premDays)
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local lastMotdNumber = tonumber(Configs.get("motd"))
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if motdNumber and motdNumber ~= lastMotdNumber then
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Configs.set("motd", motdNumber)
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local motdBox = displayInfoBox("Message of the day", motdMessage)
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motdBox.onOk = CharacterList.show
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CharacterList.hide()
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end
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end
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-- public functions
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function EnterGame.create()
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enterGame = UI.loadAndDisplay('/entergame/entergame.otui')
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end
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function EnterGame.destroy()
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enterGame:destroy()
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enterGame = nil
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end
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function EnterGame.show()
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enterGame:show()
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end
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function EnterGame.hide()
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enterGame:hide()
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end
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function EnterGame.doLogin()
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EnterGame.account = enterGame:getChildById('accountNameLineEdit'):getText()
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EnterGame.password = enterGame:getChildById('accountPasswordLineEdit'):getText()
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EnterGame.hide()
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local protocolLogin = ProtocolLogin.create()
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protocolLogin.onError = onError
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protocolLogin.onMotd = onMotd
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protocolLogin.onCharacterList = onCharacterList
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loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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loadBox.onCancel = function(msgbox)
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protocolLogin:cancelLogin()
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EnterGame.show()
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end
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protocolLogin:login(EnterGame.account, EnterGame.password)
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end
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21
modules/entergame/entergame.otmod
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21
modules/entergame/entergame.otmod
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Module
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name: entergame
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description: Manages enter game and character list windows
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author: OTClient team
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website: https://github.com/edubart/otclient
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autoLoad: true
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dependencies:
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- core
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- topmenu
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- background
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onLoad: |
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require 'entergame'
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require 'characterlist'
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EnterGame.create()
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return true
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onUnload:
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EnterGame.destroy()
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57
modules/entergame/entergame.otui
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57
modules/entergame/entergame.otui
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MainWindow
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id: enterGame
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title: Enter Game
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size: 236 160
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onEnter: EnterGame.doLogin()
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onEscape: EnterGame.hide()
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LargerLabel
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text: Account name
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anchors.left: parent.left
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anchors.top: parent.top
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margin.left: 18
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margin.top: 28
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LineEdit
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id: accountNameLineEdit
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text: otclient0
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin.top: 2
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margin.left: 18
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margin.right: 18
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LargerLabel
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text: Password
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anchors.left: prev.left
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anchors.top: prev.bottom
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margin.top: 8
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PasswordLineEdit
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id: accountPasswordLineEdit
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text: 123456
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.top: prev.bottom
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margin.top: 2
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margin.left: 18
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margin.right: 18
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Button
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text: Ok
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width: 64
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anchors.right: next.left
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: EnterGame.doLogin()
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Button
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text: Cancel
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width: 64
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anchors.right: parent.right
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anchors.bottom: parent.bottom
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margin.bottom: 16
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margin.right: 16
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onClick: EnterGame.hide()
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