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	Few minor fixes.
* Fixed count window. * Other small things.
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		@@ -41,7 +41,7 @@ public:
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    void updateAutoWalkSteps(bool walkFailed = false);
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    bool autoWalk(const Position& destination);
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    bool canWalk(Otc::Direction direction);
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    std::vector<Otc::Direction> calculateAutoWalk(std::vector<Otc::Direction>& dirs);
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    std::vector<Otc::Direction>& calculateAutoWalk(std::vector<Otc::Direction>& dirs);
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    void setStates(int states);
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    void setSkill(Otc::Skill skill, int level, int levelPercent);
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