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Few minor fixes.
* Fixed count window. * Other small things.
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@@ -761,9 +761,9 @@ void Game::use(const ThingPtr& thing)
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Position pos = thing->getPosition();
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if(!pos.isValid()) // virtual item
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pos = Position(0xFFFF, 0, 0); // means that is a item in inventory
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pos = Position(0xFFFF, 0, 0); // inventory item
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// some itens, e.g. parcel, are not set as containers but they are.
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// some items, e.g. parcel, are not set as containers but they are.
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// always try to use these items in free container slots.
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m_protocolGame->sendUseItem(pos, thing->getId(), thing->getStackPos(), findEmptyContainerId());
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}
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