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Fixed Exit button not being created
It will now show/hide appropriately instead of not being created and thus throwing errors.
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@@ -4,8 +4,12 @@ local exitWindow
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local exitButton
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local exitButton
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function Exit.init()
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function Exit.init()
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if not g_game.isOnline() then
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exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
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exitButton = TopMenu.addRightButton('exitButton', tr('Exit Client'), 'exit.png', Exit.tryExit)
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if g_game.isOnline() then
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exitButton:hide()
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else
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exitButton:show()
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end
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end
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connect(g_game, {
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connect(g_game, {
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