begin implementing OpenGL 1.0 engine

* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
This commit is contained in:
Eduardo Bart
2012-04-18 20:03:43 -03:00
parent a4a00a49fe
commit 58d76e255d
46 changed files with 1303 additions and 510 deletions

View File

@@ -21,6 +21,8 @@
*/
#include "fontmanager.h"
#include "painterogl1.h"
#include "painterogl2.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
@@ -33,6 +35,11 @@ void oglDebugCallback(unsigned int source, unsigned int type, unsigned int id, u
logWarning("OGL: ", message);
}
Graphics::Graphics()
{
m_maxTextureSize = -1;
}
void Graphics::init()
{
logInfo("GPU ", glGetString(GL_RENDERER));
@@ -50,29 +57,7 @@ void Graphics::init()
glDebugMessageCallbackARB(oglDebugCallback, NULL);
#endif
const char *requiredExtensions[] = {
"GL_ARB_vertex_program",
"GL_ARB_vertex_shader",
"GL_ARB_fragment_shader",
"GL_ARB_texture_non_power_of_two",
"GL_ARB_multitexture"
};
std::stringstream ss;
bool unsupported = false;
for(auto ext : requiredExtensions) {
if(!glewIsSupported(ext)) {
ss << ext << std::endl;
unsupported = true;
}
}
if(unsupported)
logFatal("The following OpenGL 2.0 extensions are not supported by your system graphics, please try updating your video drivers or buy a new hardware:\n",
ss.str(),
"Graphics card: ", glGetString(GL_RENDERER),
"\nOpenGL driver: ", glGetString(GL_VERSION));
// overwrite framebuffer API if needed
if(GLEW_EXT_framebuffer_object && !GLEW_ARB_framebuffer_object) {
glGenFramebuffers = glGenFramebuffersEXT;
glDeleteFramebuffers = glDeleteFramebuffersEXT;
@@ -82,41 +67,105 @@ void Graphics::init()
glGenerateMipmap = glGenerateMipmapEXT;
}
m_useFBO = m_useFBO && (GLEW_ARB_framebuffer_object || GLEW_EXT_framebuffer_object);
m_generateHardwareMipmaps = m_generateHardwareMipmaps; // glGenerateMipmap is supported when framebuffers are
// opengl 1 is always supported
g_painterOGL1 = new PainterOGL1;
// opengl 2 is only supported in newer hardware
if(GLEW_VERSION_2_0)
g_painterOGL2 = new PainterOGL2;
#else
g_painterOGL2 = new PainterOGL2;
#endif
glEnable(GL_BLEND);
glClear(GL_COLOR_BUFFER_BIT);
// determine max texture size
static GLint maxTextureSize = -1;
if(maxTextureSize == -1)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
if(m_maxTextureSize == -1 || m_maxTextureSize > maxTextureSize)
m_maxTextureSize = maxTextureSize;
//glClear(GL_COLOR_BUFFER_BIT);
//m_prefferedPainterEngine = Painter_OpenGL1;
selectPainterEngine(m_prefferedPainterEngine);
m_emptyTexture = TexturePtr(new Texture);
g_painter.init();
}
void Graphics::terminate()
{
g_fonts.releaseFonts();
g_painter.terminate();
if(g_painterOGL1) {
delete g_painterOGL1;
g_painterOGL1 = nullptr;
}
if(g_painterOGL2) {
delete g_painterOGL2;
g_painterOGL2 = nullptr;
}
g_painter = nullptr;
m_emptyTexture.reset();
}
bool Graphics::parseOption(const std::string& option)
{
if(option == "-no-fbos")
if(option == "-no-draw-arrays")
m_useDrawArrays = false;
else if(option == "-no-fbos")
m_useFBO = false;
else if(option == "-no-mipmapping")
m_generateMipmaps = false;
else if(option == "-no-smoothing")
else if(option == "-no-mipmaps")
m_useMipmaps = false;
else if(option == "-no-hardware-mipmaps")
m_useHardwareMipmaps = false;
else if(option == "-no-smooth")
m_useBilinearFiltering = false;
else if(option == "-no-hardware-buffering")
else if(option == "-no-hardware-buffers")
m_useHardwareBuffers = false;
else if(option == "-no-non-power-of-two-textures")
m_useNonPowerOfTwoTextures = false;
else if(option == "-opengl1")
m_prefferedPainterEngine = Painter_OpenGL1;
else if(option == "-opengl2")
m_prefferedPainterEngine = Painter_OpenGL2;
else
return false;
return true;
}
bool Graphics::selectPainterEngine(PainterEngine painterEngine)
{
// always prefer OpenGL 2 over OpenGL 1
if(g_painterOGL2 && (painterEngine == Painter_OpenGL2 || painterEngine == Painter_Any))
g_painter = g_painterOGL2;
// fallback to OpenGL 1 in older hardwares
else if(g_painterOGL1 && (painterEngine == Painter_OpenGL1 || painterEngine == Painter_Any))
g_painter = g_painterOGL1;
else
logFatal("Neither OpenGL 1.0 nor OpenGL 2.0 painter engine is supported by your platform, "
"try updating your graphics drivers or your hardware and then run again.");
// switch painters GL state
if(g_painter)
g_painter->unbind();
g_painter->bind();
if(painterEngine == Painter_Any)
return true;
return getPainterEngine() == painterEngine;
}
Graphics::PainterEngine Graphics::getPainterEngine()
{
if(g_painter == g_painterOGL2)
return Painter_OpenGL2;
else
return Painter_OpenGL1;
}
void Graphics::resize(const Size& size)
{
setViewportSize(size);
@@ -128,17 +177,21 @@ void Graphics::resize(const Size& size)
//
// This results in the Projection matrix below.
//
// Projection Matrix Painter Coord GL Coord
// ------------------------------------------------ --------- ---------
// | 2.0 / width | 0.0 | -1.0 | | x | | x' |
// | 0.0 | -2.0 / height | 1.0 | * | y | = | y' |
// | 0.0 | 0.0 | 0.0 | | 1 | | 0 |
// ------------------------------------------------ --------- ---------
Matrix3 projectionMatrix = { 2.0f/size.width(), 0.0f, -1.0f,
0.0f, -2.0f/size.height(), 1.0f,
0.0f, 0.0f, 0.0f };
projectionMatrix.transpose();
g_painter.setProjectionMatrix(projectionMatrix);
// Projection Matrix
// Painter Coord ------------------------------------------------ GL Coord
// ------------- | 2.0 / width | 0.0 | 0.0 | ---------------
// | x y 1 | * | 0.0 | -2.0 / height | 0.0 | = | x' y' 1 |
// ------------- | -1.0 | 1.0 | 1.0 | ---------------
// ------------------------------------------------
Matrix3 projectionMatrix = { 2.0f/size.width(), 0.0f, 0.0f,
0.0f, -2.0f/size.height(), 0.0f,
-1.0f, 1.0f, 1.0f };
if(g_painterOGL1)
g_painterOGL1->setProjectionMatrix(projectionMatrix);
if(g_painterOGL2)
g_painterOGL2->setProjectionMatrix(projectionMatrix);
}
void Graphics::beginRender()
@@ -149,16 +202,6 @@ void Graphics::beginRender()
void Graphics::endRender()
{
// this is a simple blur effect
/*
static Timer timer;
if(timer.ticksElapsed() >= 10) {
glAccum(GL_MULT, 0.9);
glAccum(GL_ACCUM, 0.1);
timer.restart();
}
glAccum(GL_RETURN, 1);
*/
}
void Graphics::setViewportSize(const Size& size)
@@ -167,10 +210,71 @@ void Graphics::setViewportSize(const Size& size)
m_viewportSize = size;
}
int Graphics::getMaxTextureSize()
bool Graphics::canUseDrawArrays()
{
static GLint maxTexSize = -1;
if(maxTexSize == -1)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
return maxTexSize;
#ifndef OPENGL_ES2
if(!GLEW_VERSION_1_1)
return false;
#else
return false;
#endif
return m_useDrawArrays;
}
bool Graphics::canUseShaders()
{
#ifndef OPENGL_ES2
if(GLEW_ARB_vertex_program && GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
return true;
#else
return true;
#endif
return false;
}
bool Graphics::canUseFBO()
{
#ifndef OPENGL_ES2
if(!GLEW_ARB_framebuffer_object || !GLEW_EXT_framebuffer_object)
return false;
#endif
return m_useFBO;
}
bool Graphics::canUseBilinearFiltering()
{
return m_useBilinearFiltering;
}
bool Graphics::canUseHardwareBuffers()
{
#ifndef OPENGL_ES2
if(!GLEW_ARB_vertex_buffer_object)
return false;
#endif
return m_useHardwareBuffers;
}
bool Graphics::canUseNonPowerOfTwoTextures()
{
#ifndef OPENGL_ES2
if(!GLEW_ARB_texture_non_power_of_two)
return false;
#endif
return m_useNonPowerOfTwoTextures;
}
bool Graphics::canUseMipmaps()
{
return m_useMipmaps;
}
bool Graphics::canUseHardwareMipmaps()
{
#ifndef OPENGL_ES2
// glGenerateMipmap is supported when framebuffers are too
if(!GLEW_ARB_framebuffer_object || !GLEW_EXT_framebuffer_object)
return false;
#endif
return m_useHardwareMipmaps;
}