begin implementing OpenGL 1.0 engine

* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
This commit is contained in:
Eduardo Bart
2012-04-18 20:03:43 -03:00
parent a4a00a49fe
commit 58d76e255d
46 changed files with 1303 additions and 510 deletions

View File

@@ -45,7 +45,6 @@ ticks_t Clock::asyncTicks()
return std::chrono::duration_cast<std::chrono::milliseconds>(timeNow - m_startupTime).count();
}
void Clock::sleep(int ms)
{
usleep(ms * 1000);