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begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument * note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while * shaders disabled for a while
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@@ -45,7 +45,6 @@ ticks_t Clock::asyncTicks()
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return std::chrono::duration_cast<std::chrono::milliseconds>(timeNow - m_startupTime).count();
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}
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void Clock::sleep(int ms)
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{
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usleep(ms * 1000);
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