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some refactoring
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115
src/framework/script/scriptcontext.h
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115
src/framework/script/scriptcontext.h
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#ifndef SCRIPTCONTEXT_H
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#define SCRIPTCONTEXT_H
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#include <global.h>
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#include "scriptobject.h"
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#define reportFuncError(a) reportError(a, __FUNCTION__)
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#define reportFuncErrorWithTraceback(a) reportErrorWithTraceback(a, __FUNCTION__)
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struct lua_State;
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class ScriptContext
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{
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public:
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ScriptContext() : L(NULL) { }
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void init();
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void terminate();
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void loadAllModules();
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bool loadFile(const std::string& fileName);
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bool loadBuffer(const std::string& text, const std::string& what = "luaBuffer");
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bool loadBufferAsFunction(const std::string& text, const std::string& what = "luaBuffer");
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void reportError(const std::string& errorDesc, const char *funcName = NULL);
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void reportErrorWithTraceback(const std::string& errorDesc, const char *funcName = NULL);
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void collectGarbage();
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int getStackSize();
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void insert(int index);
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void swap(int index);
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void remove(int index);
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bool next(int index = -2);
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void releaseRef(int ref);
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void newTable();
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void setTable(int index = -3);
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void *newUserdata(int size);
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void newMetatable(const std::string& name);
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void setMetatable(const std::string& name, int index = -1);
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void rawGet(const std::string& key);
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void rawSet(const std::string& key);
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void getField(const std::string& key);
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void setField(const std::string& key);
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void getScriptObjectField(const ScriptObjectPtr& scriptobject, const std::string& field);
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void setScriptObjectField(const ScriptObjectPtr& scriptobject, const std::string& field);
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void rawGetGlobalTableField(const std::string& globalTable, const std::string& key);
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void rawSetGlobalTableField(const std::string& globalTable, const std::string& key);
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void getGlobal(const std::string& key);
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void setGlobal(const std::string& key);
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bool isNil(int index = -1);
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bool isBoolean(int index = -1);
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bool isNumber(int index = -1);
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bool isString(int index = -1);
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bool isTable(int index = -1);
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bool isUserdata(int index = -1);
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bool isFunction(int index = -1);
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bool isCFunction(int index = -1);
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bool isLuaFunction(int index = -1);
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void pop(int n = 1);
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bool popBoolean();
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int popInteger();
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std::string popString();
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ScriptObjectPtr popClassInstance();
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int popRef();
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void pushNil();
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void pushBoolean(bool b);
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void pushInteger(int i);
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void pushString(const std::string& str);
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void pushClassInstance(const ScriptObjectPtr& object);
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void pushValue(int index = -1);
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void pushRef(int ref);
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std::string getFunctionSourcePath(bool functionIsOnStack, int level = 1);
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bool callFunction(int numArgs = 0, int numRets = 0);
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void callModuleField(const std::string& module, const std::string& field);
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typedef int (*LuaCFunction)();
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void setupPackageLoader();
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void registerClass(const std::string& klass, const std::string& baseClass = "");
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void registerMemberField(const std::string& field, LuaCFunction getFunction, LuaCFunction setFunction = NULL);
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void registerMemberFunction(const std::string& functionName, LuaCFunction function);
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void registerGlobalFunction(const std::string& functionName, LuaCFunction function);
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void registerModule(const std::string& module);
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static int luaPackageLoader(lua_State* L);
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static int luaIndexMetaMethod(lua_State* L);
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static int luaNewIndexMetaMethod(lua_State* L);
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static int luaEqualMetaMethod(lua_State* L);
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static int luaGarbageCollectMetaMethod(lua_State* L);
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static int luaFunctionCallback(lua_State* L);
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static int luaErrorHandler(lua_State *L);
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private:
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std::vector<LuaCFunction> m_functions;
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std::string m_currentClass;
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lua_State *L;
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};
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extern ScriptContext g_lua;
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#endif // SCRIPTCONTEXT_H
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