testing bloom and motion blur

This commit is contained in:
Eduardo Bart
2012-03-28 14:18:21 -03:00
parent 81dcd42fd1
commit 56d6cc2cc0
3 changed files with 25 additions and 4 deletions

View File

@@ -49,6 +49,7 @@ void Graphics::init()
#endif
glEnable(GL_BLEND);
glClear(GL_ACCUM_BUFFER_BIT);
m_emptyTexture = TexturePtr(new Texture);
@@ -82,6 +83,7 @@ bool Graphics::parseOption(const std::string& option)
void Graphics::resize(const Size& size)
{
setViewportSize(size);
glClear(GL_ACCUM_BUFFER_BIT);
// The projection matrix converts from Painter's coordinate system to GL's coordinate system
// * GL's viewport is 2x2, Painter's is width x height
@@ -111,16 +113,14 @@ void Graphics::beginRender()
void Graphics::endRender()
{
/*
// this is a simple blur effect
static Timer timer;
if(timer.ticksElapsed() >= 20) {
if(timer.ticksElapsed() >= 15) {
glAccum(GL_MULT, 0.8);
glAccum(GL_ACCUM, 0.2);
timer.restart();
}
glAccum(GL_RETURN, 1);
*/
}
void Graphics::beginClipping(const Rect& clipRect)

View File

@@ -367,7 +367,10 @@ void X11Window::internalChooseGLVisual()
GLX_USE_GL,
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_STENCIL_SIZE, 1,
GLX_ACCUM_RED_SIZE, 8,
GLX_ACCUM_GREEN_SIZE, 8,
GLX_ACCUM_BLUE_SIZE, 8,
GLX_ACCUM_ALPHA_SIZE, 8,
None
};