merge total remake

This commit is contained in:
Eduardo Bart
2011-08-13 23:09:11 -03:00
parent 0af7856475
commit 55862b07ad
253 changed files with 6777 additions and 8463 deletions

View File

@@ -1,34 +1,11 @@
/* The MIT License
*
* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <global.h>
#include <graphics/texture.h>
#include "texture.h"
#include "graphics.h"
#include <GL/gl.h>
Texture::Texture(int width, int height, int channels, uchar *pixels)
{
// generate opengl texture
// generate opengl texture
m_textureId = internalLoadGLTexture(pixels, channels, width, height);
}
@@ -36,10 +13,16 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
{
g_graphics.disableDrawing();
GLint texSize = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
if(width > texSize || height > texSize) {
logError("loading texture with size ",width,"x",height," failed, the maximum size is ",texSize,"x",texSize);
// get smax texture size supported by the driver
static GLint maxTexSize = -1;
if(maxTexSize == -1)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
// checks texture max size
if(width > maxTexSize || height > maxTexSize) {
logError("ERROR: loading texture with size ", width, "x", height, " failed, "
"the maximum size allowed by the graphics card is ", maxTexSize, "x", maxTexSize, ",",
"to prevent crashes the texture will be displayed as a blank texture");
return 0;
}
@@ -50,6 +33,7 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
m_size.setSize(width, height);
bool mustFree = false;
// old opengl drivers only accept power of two dimensions
if(!g_graphics.isExtensionSupported("GL_ARB_texture_non_power_of_two") && pixels) {
int glWidth = 1;
while(glWidth < width)
@@ -63,9 +47,9 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
uchar *tmp = new uchar[glHeight*glWidth*channels];
memset(tmp, 0, glHeight*glWidth*channels);
if(pixels)
for(int y=0;y<height;++y)
for(int x=0;x<width;++x)
for(int i=0;i<channels;++i)
for(int y=0; y<height; ++y)
for(int x=0; x<width; ++x)
for(int i=0; i<channels; ++i)
tmp[y*glWidth*channels+x*channels+i] = pixels[y*width*channels+x*channels+i];
pixels = tmp;
mustFree = true;
@@ -99,11 +83,10 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// nearest filtering
// nearest filtering (non smooth)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// free if needed
if(mustFree)
delete[] pixels;
@@ -112,30 +95,37 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
Texture::~Texture()
{
g_graphics.disableDrawing();
// free texture from gl memory
if(m_textureId)
glDeleteTextures(1, &m_textureId);
}
void Texture::enableBilinearFilter()
{
g_graphics.disableDrawing();
// enable smooth texture
glBindTexture(GL_TEXTURE_2D, m_textureId);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
uchar *Texture::getPixels()
uchar* Texture::getPixels()
{
g_graphics.disableDrawing();
// copy pixels from opengl memory
uchar *pixels = new uchar[m_glSize.area()*4];
uchar* pixels = new uchar[m_glSize.area()*4];
glBindTexture(GL_TEXTURE_2D, m_textureId);
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
// convert pixels to the real texture size
if(m_size != m_glSize)
for(int y=0;y<m_size.height();++y)
for(int x=0;x<m_size.width();++x)
for(int i=0;i<4;++i)
for(int y=0; y<m_size.height(); ++y)
for(int x=0; x<m_size.width(); ++x)
for(int i=0; i<4; ++i)
pixels[y*m_size.width()*4+x*4+i] = pixels[y*m_glSize.width()*4+x*4+i];
return pixels;
}