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https://github.com/edubart/otclient.git
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Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
* Added new arrow buttons. * Fixed the vertical separator. * Added new game_playermount module to handle player mounting. * Moved the battle icons to /images. * Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
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@@ -1,5 +1,8 @@
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Minimap = {}
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-- public variables
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minimapFirstLoad = true
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-- private variables
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local minimapWidget
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local minimapButton
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@@ -8,7 +11,6 @@ local DEFAULT_ZOOM = 60
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local MAX_FLOOR_UP = 0
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local MAX_FLOOR_DOWN = 15
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local navigating = false
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minimapFirstLoad = true
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-- private functions
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function onMinimapMouseRelease(self, mousePosition, mouseButton)
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@@ -54,9 +56,9 @@ function Minimap.init()
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minimapWindow = g_ui.loadUI('minimap.otui', GameInterface.getRightPanel())
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick, nil, MouseRightButton)
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g_mouse.bindAutoPress(minimapWidget, Minimap.compassClick, nil, MouseLeftButton)
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minimapWidget:setAutoViewMode(false)
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minimapWidget:setViewMode(1) -- mid view
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minimapWidget:setDrawMinimapColors(true)
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@@ -150,13 +152,13 @@ function Minimap.onButtonClick(id)
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elseif id == "floorUp" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z - 1
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if(pos.z > MAX_FLOOR_UP) then
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if pos.z > MAX_FLOOR_UP then
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minimapWidget:setCameraPosition(pos)
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end
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elseif id == "floorDown" then
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local pos = minimapWidget:getCameraPosition()
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pos.z = pos.z + 1
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if(pos.z < MAX_FLOOR_DOWN) then
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if pos.z < MAX_FLOOR_DOWN then
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minimapWidget:setCameraPosition(pos)
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end
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end
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