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Some minor fixes
* UISpinBox bug with minimum/maximum * Some fixes to UITable * Fixed force exit bug. * Added new next/previous ui buttons.
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@@ -11,19 +11,14 @@ local HEADER_ID = 'row0'
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function UITable.create()
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local table = UITable.internalCreate()
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table.headerRow = nil
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table.dataSpace = nil
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table.rows = {}
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table.rowBaseStyle = nil
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table.columns = {}
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table.columBaseStyle = nil
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table.headerRowBaseStyle = nil
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table.headerColumnBaseStyle = nil
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table.selectedRow = nil
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return table
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end
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@@ -119,7 +114,7 @@ function UITable:removeHeaderRow()
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self.headerRow = nil
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end
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function UITable:addRow(data, height)
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function UITable:addRow(data, ref, height)
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if not self.dataSpace then
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g_logger.error('UITable:addRow - table data space has not been set, cannot add rows.')
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return
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@@ -130,11 +125,11 @@ function UITable:addRow(data, height)
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end
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local row = g_ui.createWidget(self.rowBaseStyle, self.dataSpace)
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if ref then row.ref = ref end
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if height then row:setHeight(height) end
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local rowId = #self.rows
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while rowId < 1 do rowId = rowId + 1 end
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rowId = 'row'..rowId
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row:setId(rowId)
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row:setId('row'..(rowId < 1 and 1 or rowId))
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for _, column in pairs(data) do
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local col = g_ui.createWidget(self.columBaseStyle, row)
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@@ -149,7 +144,10 @@ function UITable:addRow(data, height)
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end
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self.columns[rowId] = col
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end
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row.onClick = function(row) self:selectRow(row) end
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row.onFocusChange = function(row, focused)
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if focused then self:selectRow(row) end
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end
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table.insert(self.rows, row)
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return row
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end
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