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Make g_map.findItemsById return a map instead of a vector
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@@ -197,7 +197,7 @@ public:
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void beginGhostMode(float opacity);
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void endGhostMode();
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ItemVector findItemsById(uint16 clientId, uint32 max);
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std::map<Position, ItemPtr> findItemsById(uint16 clientId, uint32 max);
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// known creature related
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void addCreature(const CreaturePtr& creature);
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