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More fixes for 9.6
And add ping bindings :D
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@@ -32,7 +32,6 @@ function UIItem:onDrop(widget, mousePos)
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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if item:getCount() > 1 then
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g_game.look(item)
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modules.game_interface.moveStackableItem(item, toPos)
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else
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g_game.move(item, toPos, 1)
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