From 52475761cdd2a410ffa8d248cb949aaf87ded4f9 Mon Sep 17 00:00:00 2001 From: diath Date: Sat, 10 Dec 2022 10:52:03 +0100 Subject: [PATCH] Save the minimap on a per server basis Co-authored-by: Xagul --- modules/game_minimap/minimap.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/modules/game_minimap/minimap.lua b/modules/game_minimap/minimap.lua index 86665903..5897a323 100644 --- a/modules/game_minimap/minimap.lua +++ b/modules/game_minimap/minimap.lua @@ -103,12 +103,12 @@ function loadMap(clean) end if otmm then - local minimapFile = '/minimap.otmm' + local minimapFile = '/minimap_'.. G.host ..'.otmm' if g_resources.fileExists(minimapFile) then g_minimap.loadOtmm(minimapFile) end else - local minimapFile = '/minimap_' .. clientVersion .. '.otcm' + local minimapFile = '/minimap_' .. clientVersion .. '_'.. G.host ..'.otcm' if g_resources.fileExists(minimapFile) then g_map.loadOtcm(minimapFile) end @@ -119,10 +119,10 @@ end function saveMap() local clientVersion = g_game.getClientVersion() if otmm then - local minimapFile = '/minimap.otmm' + local minimapFile = '/minimap_'.. G.host ..'.otmm' g_minimap.saveOtmm(minimapFile) else - local minimapFile = '/minimap_' .. clientVersion .. '.otcm' + local minimapFile = '/minimap_' .. clientVersion .. '_'.. G.host ..'.otcm' g_map.saveOtcm(minimapFile) end minimapWidget:save()