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rework ui layouts, now it is more flexible and modular
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77
src/framework/ui/uianchorlayout.h
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77
src/framework/ui/uianchorlayout.h
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/* The MIT License
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*
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* Copyright (c) 2010 OTClient, https://github.com/edubart/otclient
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef UIANCHORLAYOUT_H
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#define UIANCHORLAYOUT_H
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#include <prerequisites.h>
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#include <ui/uiconstants.h>
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#include <ui/uilayout.h>
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#include <ui/uielement.h>
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class AnchorLine
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{
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public:
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AnchorLine(const std::string& elementId, UI::AnchorPoint edge) : m_elementId(elementId), m_edge(edge) { }
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AnchorLine(const AnchorLine& other) : m_elementId(other.m_elementId), m_edge(other.m_edge) { }
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UI::AnchorPoint getEdge() const { return m_edge; }
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const std::string& getElementId() const { return m_elementId; }
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private:
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std::string m_elementId;
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UI::AnchorPoint m_edge;
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};
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class Anchor
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{
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public:
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Anchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, const AnchorLine& anchorLine)
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: m_anchoredElement(anchoredElement), m_anchoredEdge(anchoredEdge), m_anchorLine(anchorLine) { }
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UIElementPtr getAnchorLineElement() const ;
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UIElementPtr getAnchoredElement() const { return m_anchoredElement.lock(); }
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UI::AnchorPoint getAnchoredEdge() const { return m_anchoredEdge; }
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int getAnchorLinePoint() const;
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private:
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UIElementWeakPtr m_anchoredElement;
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UI::AnchorPoint m_anchoredEdge;
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AnchorLine m_anchorLine;
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};
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class UIAnchorLayout : public UILayout
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{
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public:
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bool addAnchor(const UIElementPtr& anchoredElement, UI::AnchorPoint anchoredEdge, const AnchorLine& anchorLine);
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void recalculateElementLayout(const UIElementPtr& element);
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void recalculateChildrenLayout(const UIElementPtr& parent);
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static UI::AnchorPoint parseAnchorPoint(const std::string& anchorPointStr);
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private:
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std::vector<Anchor> m_anchors;
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};
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typedef boost::shared_ptr<UIAnchorLayout> UIAnchorLayoutPtr;
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#endif // UIANCHORLAYOUT_H
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