extended opcode disabled by default. current locale is sent to server on login, bot protection exception

This commit is contained in:
Henrique Santiago
2012-05-16 17:09:37 -03:00
parent 6162d51958
commit 4f90783789
10 changed files with 62 additions and 13 deletions

View File

@@ -5,6 +5,7 @@ ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
# otclient options
OPTION(BOT_PROTECTION "Enable bot protection" ON)
OPTION(EXTENDED_OPCODE "Enable extended opcode" OFF)
SET(PROTOCOL 860 CACHE "Protocol version" STRING)
OPTION(CIPSOFT_RSA "Use cipsoft RSA to login into original tibia" OFF)
ADD_DEFINITIONS(-DPROTOCOL=${PROTOCOL})
@@ -24,6 +25,13 @@ ELSE(BOT_PROTECTION)
MESSAGE(STATUS "Bot protection: OFF")
ENDIF(BOT_PROTECTION)
IF(EXTENDED_OPCODE)
ADD_DEFINITIONS(-DEXTENDED_OPCODE)
MESSAGE(STATUS "Extended opcode: ON")
ELSE(EXTENDED_OPCODE)
MESSAGE(STATUS "Extended opcode: OFF")
ENDIF(EXTENDED_OPCODE)
SET(otclient_SOURCES ${otclient_SOURCES}
# otclient
${CMAKE_CURRENT_LIST_DIR}/otclient.cpp

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@@ -42,6 +42,11 @@ Game::Game()
void Game::resetGameStates()
{
#ifdef BOT_PROTECTION
m_denyBotCall = true;
#else
m_denyBotCall = false;
#endif
m_dead = false;
m_serverBeat = 50;
m_canReportBugs = false;
@@ -114,8 +119,10 @@ void Game::processGameStart(const LocalPlayerPtr& localPlayer, int serverBeat, b
// synchronize fight modes with the server
m_protocolGame->sendChangeFightModes(m_fightMode, m_chaseMode, m_safeFight);
// NOTE: the entire map description and local player information is not known yet
// NOTE: the entire map description and local player information is not known yet (bot call is allowed here)
enableBotCall();
g_lua.callGlobalField("g_game", "onGameStart");
disableBotCall();
}
void Game::processGameEnd()
@@ -991,14 +998,12 @@ void Game::mount(bool mount)
bool Game::checkBotProtection()
{
#ifdef BOT_PROTECTION
// accepts calls comming from a stacktrace containing only C++ functions,
// if the stacktrace contains a lua function, then only accept if the engine is processing an input event
if(g_lua.isInCppCallback() && !g_app->isOnInputEvent()) {
if(g_lua.isInCppCallback() && !g_app->isOnInputEvent() && m_denyBotCall) {
logError(g_lua.traceback("caught a lua call to a bot protected game function, the call was canceled"));
return false;
}
#endif
return true;
}

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@@ -232,6 +232,8 @@ public:
bool canPerformGameAction();
bool canReportBugs() { return m_canReportBugs; }
bool checkBotProtection();
void enableBotCall() { m_denyBotCall = false; }
void disableBotCall() { m_denyBotCall = true; }
bool isOnline() { return !!m_localPlayer; }
bool isDead() { return m_dead; }
@@ -261,6 +263,7 @@ private:
std::map<int, ContainerPtr> m_containers;
std::map<int, Vip> m_vips;
bool m_denyBotCall;
bool m_dead;
int m_serverBeat;
Otc::FightModes m_fightMode;

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@@ -1212,11 +1212,13 @@ void ProtocolGame::parseExtendedOpcode(const InputMessagePtr& msg)
int opcode = msg->getU8();
std::string buffer = msg->getString();
#ifdef EXTENDED_OPCODE
try {
callLuaField("onExtendedOpcode", opcode, buffer);
} catch(Exception& e) {
logError("Network exception in extended opcode ", opcode, ": ", e.what());
}
#endif
}
void ProtocolGame::setMapDescription(const InputMessagePtr& msg, int x, int y, int z, int width, int height)

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@@ -33,11 +33,13 @@ void ProtocolGame::safeSend(const OutputMessagePtr& outputMessage)
void ProtocolGame::sendExtendedOpcode(uint8 opcode, const std::string& buffer)
{
#ifdef EXTENDED_OPCODE
OutputMessagePtr msg(new OutputMessage);
msg->addU8(Proto::ClientExtendedOpcode);
msg->addU8(opcode);
msg->addString(buffer);
safeSend(msg);
#endif
}
void ProtocolGame::sendLoginPacket(uint challangeTimestamp, uint8 challangeRandom)