optimizations

This commit is contained in:
Eduardo Bart
2012-04-05 16:08:46 -03:00
parent 49727c573f
commit 4f15da695c
10 changed files with 47 additions and 23 deletions

View File

@@ -30,6 +30,7 @@ PainterShaderProgram::PainterShaderProgram()
{
m_textures.fill(std::make_tuple(-1, 0));
m_startTime = g_clock.time();
m_lastTexture = -1;
}
bool PainterShaderProgram::link()
@@ -72,6 +73,7 @@ void PainterShaderProgram::setUniformTexture(int location, const TexturePtr& tex
assert(index >= 0 && index <= 1);
m_textures[index] = std::make_tuple(location, texture ? texture->getId() : 0);
m_lastTexture = std::max(m_lastTexture, index);
}
void PainterShaderProgram::setTexture(const TexturePtr& texture)
@@ -102,7 +104,8 @@ void PainterShaderProgram::draw(CoordsBuffer& coordsBuffer, DrawMode drawMode)
coordsBuffer.getHardwareVertexBuffer()->bind();
setAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR, hardwareCached ? 0 : coordsBuffer.getVertexBuffer(), 2);
if(coordsBuffer.getTextureVertexCount() != 0) {
bool hasTexture = coordsBuffer.getTextureVertexCount() != 0;
if(hasTexture) {
enableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR);
if(hardwareCached)
coordsBuffer.getHardwareTextureVertexBuffer()->bind();
@@ -112,23 +115,21 @@ void PainterShaderProgram::draw(CoordsBuffer& coordsBuffer, DrawMode drawMode)
if(hardwareCached)
HardwareBuffer::unbind(HardwareBuffer::VertexBuffer);
for(int i=0;i<(int)m_textures.size();++i) {
for(int i=m_lastTexture;i>=0;--i) {
int location = std::get<0>(m_textures[i]);
if(location == -1)
break;
int id = std::get<1>(m_textures[i]);
uint id = std::get<1>(m_textures[i]);
setUniformValue(location, i);
glActiveTexture(GL_TEXTURE0+i);
if(m_lastTexture > 0)
glActiveTexture(GL_TEXTURE0+i);
glBindTexture(GL_TEXTURE_2D, id);
}
glActiveTexture(GL_TEXTURE0);
glDrawArrays(drawMode, 0, vertexCount);
disableAttributeArray(PainterShaderProgram::VERTEX_COORDS_ATTR);
if(coordsBuffer.getTextureVertexCount() != 0)
if(hasTexture)
disableAttributeArray(PainterShaderProgram::TEXTURE_COORDS_ATTR);
}

View File

@@ -59,7 +59,8 @@ public:
private:
DrawMode m_drawMode;
float m_startTime;
std::array<std::tuple<int, int>, 4> m_textures;
std::array<std::tuple<int, uint>, 4> m_textures;
int m_lastTexture;
};
#endif