optimizations

This commit is contained in:
Eduardo Bart
2012-04-05 16:08:46 -03:00
parent 49727c573f
commit 4f15da695c
10 changed files with 47 additions and 23 deletions

View File

@@ -6,5 +6,5 @@ varying vec2 textureCoords; // map texture coords
void main()
{
gl_FragColor = texture2D(texture, textureCoords) * color * opacity;
gl_FragColor = texture2D(texture, textureCoords);
}