Use of clamp

This commit is contained in:
conde2
2013-12-01 00:48:36 -02:00
parent 7ff73d1064
commit 4dcb30110f
9 changed files with 13 additions and 10 deletions

View File

@@ -50,7 +50,7 @@ TexturePtr LightView::generateLightBubble(float centerFactor)
for(int x = 0; x < bubbleDiameter; x++) {
for(int y = 0; y < bubbleDiameter; y++) {
float radius = std::sqrt((bubbleRadius - x)*(bubbleRadius - x) + (bubbleRadius - y)*(bubbleRadius - y));
float intensity = std::max<float>(std::min<float>((bubbleRadius-radius)/(float)(bubbleRadius-centerRadius), 1.0f), 0.0f);
float intensity = stdext::clamp<float>((bubbleRadius - radius) / (float)(bubbleRadius - centerRadius), 0.0f, 1.0f);
// light intensity varies inversely with the square of the distance
intensity = intensity * intensity;

View File

@@ -644,7 +644,7 @@ int MapView::calcFirstVisibleFloor()
}
// just ensure the that the floor is in the valid range
z = std::min<int>(std::max<int>(z, 0), (int)Otc::MAX_Z);
z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z);
return z;
}
@@ -669,7 +669,7 @@ int MapView::calcLastVisibleFloor()
z = std::max<int>(m_lockedFirstVisibleFloor, z);
// just ensure the that the floor is in the valid range
z = std::min<int>(std::max<int>(z, 0), (int)Otc::MAX_Z);
z = stdext::clamp<int>(z, 0, (int)Otc::MAX_Z);
return z;
}

View File

@@ -77,7 +77,7 @@ void UIMap::movePixels(int x, int y)
bool UIMap::setZoom(int zoom)
{
m_zoom = std::min<int>(std::max<int>(zoom, m_maxZoomIn), m_maxZoomOut);
m_zoom = stdext::clamp<int>(zoom, m_maxZoomOut, m_maxZoomIn);
updateVisibleDimension();
return false;
}

View File

@@ -84,7 +84,7 @@ void UIProgressRect::drawSelf(Fw::DrawPane drawPane)
void UIProgressRect::setPercent(float percent)
{
m_percent = std::max<float>(std::min<float>((double)percent, 100.0), 0.0);
m_percent = stdext::clamp<float>((double)percent, 0.0, 100.0);
}
void UIProgressRect::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)