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New pvp modes to combat controls
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@@ -83,7 +83,7 @@ public:
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void sendCloseRuleViolation(const std::string& reporter);
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void sendCancelRuleViolation();
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void sendCloseNpcChannel();
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void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight);
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void sendChangeFightModes(Otc::FightModes fightMode, Otc::ChaseModes chaseMode, bool safeFight, Otc::PVPModes pvpMode);
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void sendAttack(uint creatureId, uint seq);
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void sendFollow(uint creatureId, uint seq);
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void sendInviteToParty(uint creatureId);
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