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render improvments using some cache
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@@ -37,7 +37,7 @@ public:
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virtual void enableBilinearFilter();
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/// Get OpenGL texture id
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virtual uint getId() const { return m_textureId; }
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uint getId() const { return m_textureId; }
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/// Copy pixels from OpenGL texture
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std::vector<uint8> getPixels();
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