render improvments using some cache

This commit is contained in:
Eduardo Bart
2011-08-30 20:39:14 -03:00
parent 27ccb472d2
commit 4d10b0dd49
13 changed files with 211 additions and 102 deletions

View File

@@ -37,7 +37,7 @@ public:
virtual void enableBilinearFilter();
/// Get OpenGL texture id
virtual uint getId() const { return m_textureId; }
uint getId() const { return m_textureId; }
/// Copy pixels from OpenGL texture
std::vector<uint8> getPixels();