Implement new cool features

* Implement walk booster (dash) as an option in settings menu
* Dash is smarter (can pre-animate)
* Implement smart walking (walk in diagonal when holding two arrow keys)
* Implement ping meter for all protocols
* Ping meter uses uses real ping packet for 9.6 and walk for others
This commit is contained in:
Eduardo Bart
2012-08-25 16:11:54 -03:00
parent 0763b266d5
commit 4bac36d3bc
15 changed files with 193 additions and 63 deletions

View File

@@ -339,6 +339,7 @@ namespace Otc
GamePurseSlot = 21,
GameFormatCreatureName = 22,
GameSpellList = 23,
GameClientPing = 24,
// 23-50 unused yet
// 51-100 reserved to be defined in lua
LastGameFeature = 101

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@@ -55,6 +55,7 @@ void Game::resetGameStates()
m_dead = false;
m_serverBeat = 50;
m_seq = 0;
m_ping = -1;
m_canReportBugs = false;
m_fightMode = Otc::FightBalanced;
m_chaseMode = Otc::DontChase;
@@ -68,6 +69,12 @@ void Game::resetGameStates()
if(container)
container->onClose();
}
if(m_pingEvent) {
m_pingEvent->cancel();
m_pingEvent = nullptr;
}
m_containers.clear();
m_vips.clear();
m_gmActions.clear();
@@ -122,6 +129,16 @@ void Game::processGameStart()
enableBotCall();
g_lua.callGlobalField("g_game", "onGameStart");
disableBotCall();
if(g_game.getFeature(Otc::GameClientPing)) {
m_pingEvent = g_dispatcher.cycleEvent([this] {
if(m_protocolGame && m_protocolGame->isConnected()) {
enableBotCall();
m_protocolGame->sendPing();
disableBotCall();
}
}, 1000);
}
}
void Game::processGameEnd()
@@ -159,6 +176,7 @@ void Game::processPing()
void Game::processPingBack(int elapsed)
{
m_ping = elapsed;
g_lua.callGlobalField("g_game", "onPingBack", elapsed);
}
@@ -1175,8 +1193,9 @@ void Game::setClientVersion(int version)
enableFeature(Otc::GamePlayerMarket);
}
if(version >= 954) {
if(version >= 953) {
enableFeature(Otc::GamePurseSlot);
enableFeature(Otc::GameClientPing);
}
if(version >= 960) {

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@@ -252,6 +252,7 @@ public:
bool isAttacking() { return !!m_attackingCreature; }
bool isFollowing() { return !!m_followingCreature; }
int getPing() { return m_ping; }
ContainerPtr getContainer(int index) { return m_containers[index]; }
std::map<int, ContainerPtr> getContainers() { return m_containers; }
std::map<int, Vip> getVips() { return m_vips; }
@@ -289,6 +290,7 @@ private:
bool m_denyBotCall;
bool m_dead;
int m_serverBeat;
int m_ping;
uint m_seq;
Otc::FightModes m_fightMode;
Otc::ChaseModes m_chaseMode;
@@ -298,6 +300,7 @@ private:
std::string m_characterName;
std::string m_worldName;
std::bitset<Otc::LastGameFeature> m_features;
ScheduledEventPtr m_pingEvent;
int m_clientVersion;
};

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@@ -37,6 +37,7 @@ LocalPlayer::LocalPlayer()
m_states = 0;
m_vocation = 0;
m_walkLockExpiration = 0;
m_lastWalkPing = -1;
m_skillsLevel.fill(-1);
m_skillsBaseLevel.fill(-1);
@@ -99,11 +100,8 @@ void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
// a prewalk was going on
if(m_preWalking) {
if(m_waitingWalkPong) {
if(newPos == m_lastPrewalkDestionation) {
m_lastWalkPings.push_back(m_walkPingTimer.ticksElapsed());
if(m_lastWalkPings.size() > 10)
m_lastWalkPings.pop_front();
}
if(newPos == m_lastPrewalkDestionation)
m_lastWalkPing = m_walkPingTimer.ticksElapsed();
m_waitingWalkPong = false;
}
@@ -120,6 +118,7 @@ void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
}
// no prewalk was going on, this must be an server side automated walk
else {
m_walkPingTimer.restart();
m_autoWalking = true;
if(m_autoWalkEndEvent)
m_autoWalkEndEvent->cancel();
@@ -136,6 +135,12 @@ void LocalPlayer::preWalk(Otc::Direction direction)
if(m_preWalking && m_lastPrewalkDestionation == newPos)
return;
m_waitingWalkPong = false;
if(m_walkPingTimer.ticksElapsed() > getStepDuration() && m_idleTimer.ticksElapsed() > getStepDuration()*2) {
m_waitingWalkPong = true;
m_walkPingTimer.restart();
}
m_preWalking = true;
if(m_autoWalkEndEvent)
@@ -155,6 +160,8 @@ void LocalPlayer::cancelWalk(Otc::Direction direction)
m_lastPrewalkDone = true;
m_waitingWalkPong = false;
m_walkPingTimer.restart();
m_idleTimer.restart();
// turn to the cancel direction
if(direction != Otc::InvalidDirection)
@@ -206,6 +213,7 @@ void LocalPlayer::terminateWalk()
{
Creature::terminateWalk();
m_preWalking = false;
m_idleTimer.restart();
auto self = asLocalPlayer();
@@ -458,17 +466,6 @@ void LocalPlayer::setSpells(const std::vector<int>& spells)
}
}
double LocalPlayer::getWalkPing()
{
if(m_lastWalkPings.empty())
return 9999;
double sum = 0;
for(int p : m_lastWalkPings)
sum += p;
return sum / (double)m_lastWalkPings.size();
}
bool LocalPlayer::hasSight(const Position& pos)
{
return m_position.isInRange(pos, (Otc::VISIBLE_X_TILES - 1)/2, (Otc::VISIBLE_Y_TILES - 1)/2);

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@@ -66,7 +66,7 @@ public:
int getSkillBaseLevel(Otc::Skill skill) { return m_skillsBaseLevel[skill]; }
int getSkillLevelPercent(Otc::Skill skill) { return m_skillsLevelPercent[skill]; }
int getVocation() { return m_vocation; }
double getWalkPing();
int getWalkPing() { return m_lastWalkPing; }
double getHealth() { return m_health; }
double getMaxHealth() { return m_maxHealth; }
double getFreeCapacity() { return m_freeCapacity; }
@@ -122,7 +122,8 @@ private:
ScheduledEventPtr m_autoWalkEndEvent;
stdext::boolean<false> m_waitingWalkPong;
Timer m_walkPingTimer;
std::deque<int> m_lastWalkPings;
Timer m_idleTimer;
int m_lastWalkPing;
std::array<int, Otc::LastSkill> m_skillsLevel;
std::array<int, Otc::LastSkill> m_skillsBaseLevel;

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@@ -199,6 +199,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindSingletonFunction("g_game", "isDead", &Game::isDead, &g_game);
g_lua.bindSingletonFunction("g_game", "isAttacking", &Game::isAttacking, &g_game);
g_lua.bindSingletonFunction("g_game", "isFollowing", &Game::isFollowing, &g_game);
g_lua.bindSingletonFunction("g_game", "getPing", &Game::getPing, &g_game);
g_lua.bindSingletonFunction("g_game", "getContainer", &Game::getContainer, &g_game);
g_lua.bindSingletonFunction("g_game", "getContainers", &Game::getContainers, &g_game);
g_lua.bindSingletonFunction("g_game", "getVips", &Game::getVips, &g_game);
@@ -412,6 +413,7 @@ void OTClient::registerLuaFunctions()
g_lua.bindClassMemberFunction<LocalPlayer>("getTotalCapacity", &LocalPlayer::getTotalCapacity);
g_lua.bindClassMemberFunction<LocalPlayer>("getInventoryItem", &LocalPlayer::getInventoryItem);
g_lua.bindClassMemberFunction<LocalPlayer>("getVocation", &LocalPlayer::getVocation);
g_lua.bindClassMemberFunction<LocalPlayer>("getWalkPing", &LocalPlayer::getWalkPing);
g_lua.bindClassMemberFunction<LocalPlayer>("isPremium", &LocalPlayer::isPremium);
g_lua.bindClassMemberFunction<LocalPlayer>("isKnown", &LocalPlayer::isKnown);
g_lua.bindClassMemberFunction<LocalPlayer>("isPreWalking", &LocalPlayer::isPreWalking);

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@@ -73,8 +73,8 @@ void ProtocolGame::parseMessage(const InputMessagePtr& msg)
break;
case Proto::GameServerPing:
case Proto::GameServerPingBack:
if((opcode == Proto::GameServerPing && g_game.getClientVersion() >= 953) ||
(opcode == Proto::GameServerPingBack && g_game.getClientVersion() < 953))
if((opcode == Proto::GameServerPing && g_game.getFeature(Otc::GameClientPing)) ||
(opcode == Proto::GameServerPingBack && !g_game.getFeature(Otc::GameClientPing)))
parsePingBack(msg);
else
parsePing(msg);