Implement new cool features

* Implement walk booster (dash) as an option in settings menu
* Dash is smarter (can pre-animate)
* Implement smart walking (walk in diagonal when holding two arrow keys)
* Implement ping meter for all protocols
* Ping meter uses uses real ping packet for 9.6 and walk for others
This commit is contained in:
Eduardo Bart
2012-08-25 16:11:54 -03:00
parent 0763b266d5
commit 4bac36d3bc
15 changed files with 193 additions and 63 deletions

View File

@@ -33,10 +33,18 @@ function init()
logoutButton = TopMenu.addRightButton('logoutButton', 'Logout', '/images/logout.png', tryLogout)
logoutButton:hide()
g_keyboard.bindKeyPress('Up', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Right', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', function() g_game.walk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', function() g_game.walk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
bindKeys()
if g_game.isOnline() then
show()
end
end
function bindKeys()
g_keyboard.bindKeyPress('Up', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Right', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', smartWalk, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad8', function() g_game.walk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad9', function() g_game.walk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad6', function() g_game.walk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
@@ -59,19 +67,8 @@ function init()
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', function()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
end
end, gameRootPanel)
if g_game.isOnline() then
show()
end
g_keyboard.bindKeyDown('Ctrl+;', toggleDash, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', toggleAspectRatio, gameRootPanel)
end
function terminate()
@@ -155,6 +152,46 @@ function tryLogout()
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
function smartWalk()
local dir
if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
dir = NorthWest
elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
dir = NorthEast
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
dir = SouthWest
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
dir = SouthEast
elseif g_keyboard.isKeyPressed('Up') then
dir = North
elseif g_keyboard.isKeyPressed('Down') then
dir = South
elseif g_keyboard.isKeyPressed('Left') then
dir = West
elseif g_keyboard.isKeyPressed('Right') then
dir = East
end
if Options.getOption('walkBooster') then
if g_game.getLocalPlayer():canWalk(dir) then
g_game.walk(dir)
else
g_game.forceWalk(dir)
end
else
g_game.walk(dir)
end
end
function toggleAspectRatio()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
end
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)
if selectedThing == nil then return false end
if mouseButton == MouseLeftButton then