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move up menu, still need a higher level function
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@@ -165,7 +165,13 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
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menu:addOption('Trade with ...', function() print('trade with') end)
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end
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-- check for move up
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if lookThing then
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local parentContainer = lookThing:getParentContainer()
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if parentContainer and parentContainer:hasParent() then
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local pos = lookThing:getPosition()
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menu:addOption('Move up', function() g_game.move(lookThing, { x=pos.x, y=pos.y, z=254 }, lookThing:getCount()) end)
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end
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end
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if creatureThing then
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menu:addSeparator()
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