mirror of
https://github.com/edubart/otclient.git
synced 2025-10-14 11:34:54 +02:00
Fix to creature name formatting and scrollarea maximum option
This commit is contained in:
@@ -1199,3 +1199,11 @@ void Game::setFollowingCreature(const CreaturePtr& creature)
|
||||
|
||||
g_lua.callGlobalField("g_game", "onFollowingCreatureChange", creature, oldCreature);
|
||||
}
|
||||
|
||||
std::string Game::formatCreatureName(const std::string& name)
|
||||
{
|
||||
std::string formatedName = name;
|
||||
if(g_lua.callGlobalField<bool>("g_game", "isCreatureNameFormatEnabled") && name.length() > 0)
|
||||
formatedName[0] = stdext::upchar(formatedName[0]);
|
||||
return formatedName;
|
||||
}
|
||||
|
@@ -268,6 +268,8 @@ public:
|
||||
std::string getWorldName() { return m_worldName; }
|
||||
std::vector<uint8> getGMActions() { return m_gmActions; }
|
||||
|
||||
std::string formatCreatureName(const std::string &name);
|
||||
|
||||
protected:
|
||||
void enableBotCall() { m_denyBotCall = false; }
|
||||
void disableBotCall() { m_denyBotCall = true; }
|
||||
|
@@ -626,7 +626,7 @@ void ProtocolGame::parseCloseNpcTrade(const InputMessagePtr&)
|
||||
|
||||
void ProtocolGame::parseOwnTrade(const InputMessagePtr& msg)
|
||||
{
|
||||
std::string name = msg->getString();
|
||||
std::string name = g_game.formatCreatureName(msg->getString());
|
||||
int count = msg->getU8();
|
||||
|
||||
std::vector<ItemPtr> items(count);
|
||||
@@ -638,7 +638,7 @@ void ProtocolGame::parseOwnTrade(const InputMessagePtr& msg)
|
||||
|
||||
void ProtocolGame::parseCounterTrade(const InputMessagePtr& msg)
|
||||
{
|
||||
std::string name = msg->getString();
|
||||
std::string name = g_game.formatCreatureName(msg->getString());
|
||||
int count = msg->getU8();
|
||||
|
||||
std::vector<ItemPtr> items(count);
|
||||
@@ -962,7 +962,7 @@ void ProtocolGame::parseTalk(const InputMessagePtr& msg)
|
||||
{
|
||||
msg->getU32(); // channel statement guid
|
||||
|
||||
std::string name = msg->getString();
|
||||
std::string name = g_game.formatCreatureName(msg->getString());
|
||||
int level = msg->getU16();
|
||||
Otc::MessageMode mode = Proto::translateMessageModeFromServer(msg->getU8());
|
||||
int channelId = 0;
|
||||
@@ -1025,10 +1025,10 @@ void ProtocolGame::parseOpenChannel(const InputMessagePtr& msg)
|
||||
if(g_game.getFeature(Otc::GameChannelPlayerList)) {
|
||||
int joinedPlayers = msg->getU16();
|
||||
for(int i=0;i<joinedPlayers;++i)
|
||||
msg->getString(); // player name
|
||||
g_game.formatCreatureName(msg->getString()); // player name
|
||||
int invitedPlayers = msg->getU16();
|
||||
for(int i=0;i<invitedPlayers;++i)
|
||||
msg->getString(); // player name
|
||||
g_game.formatCreatureName(msg->getString()); // player name
|
||||
}
|
||||
|
||||
g_game.processOpenChannel(channelId, name);
|
||||
@@ -1036,7 +1036,7 @@ void ProtocolGame::parseOpenChannel(const InputMessagePtr& msg)
|
||||
|
||||
void ProtocolGame::parseOpenPrivateChannel(const InputMessagePtr& msg)
|
||||
{
|
||||
std::string name = msg->getString();
|
||||
std::string name = g_game.formatCreatureName(msg->getString());
|
||||
|
||||
g_game.processOpenPrivateChannel(name);
|
||||
}
|
||||
@@ -1226,7 +1226,7 @@ void ProtocolGame::parseOpenOutfitWindow(const InputMessagePtr& msg)
|
||||
void ProtocolGame::parseVipAdd(const InputMessagePtr& msg)
|
||||
{
|
||||
uint id = msg->getU32();
|
||||
std::string name = msg->getString();
|
||||
std::string name = g_game.formatCreatureName(msg->getString());
|
||||
bool online = msg->getU8() != 0;
|
||||
|
||||
g_game.processVipAdd(id, name, online);
|
||||
@@ -1289,7 +1289,7 @@ void ProtocolGame::parseQuestLine(const InputMessagePtr& msg)
|
||||
void ProtocolGame::parseChannelEvent(const InputMessagePtr& msg)
|
||||
{
|
||||
msg->getU16(); // channel id
|
||||
msg->getString(); // player name
|
||||
g_game.formatCreatureName(msg->getString()); // player name
|
||||
msg->getU8(); // event type
|
||||
}
|
||||
|
||||
@@ -1517,11 +1517,7 @@ CreaturePtr ProtocolGame::getCreature(const InputMessagePtr& msg, int type)
|
||||
creatureType = Proto::CreatureTypeNpc;
|
||||
}
|
||||
|
||||
std::string name = msg->getString();
|
||||
|
||||
// every creature name must start with a capital letter
|
||||
if(name.length() > 0)
|
||||
name[0] = toupper(name[0]);
|
||||
std::string name = g_game.formatCreatureName(msg->getString());
|
||||
|
||||
if(id == m_localPlayer->getId())
|
||||
creature = m_localPlayer;
|
||||
|
Reference in New Issue
Block a user