implement more functionality

* update TODO
* rework UISpinBox
* restore move of stackable items and with horizontal scrollbar
* implement classic control look
This commit is contained in:
Eduardo Bart
2012-03-29 10:45:40 -03:00
parent 15fce6d4cf
commit 47e7eef716
16 changed files with 142 additions and 152 deletions

View File

@@ -202,8 +202,9 @@ function GameInterface.createThingMenu(menuPosition, lookThing, useThing, creatu
if creatureThing:asPlayer() then
menu:addSeparator()
menu:addOption('Message to ' .. creatureThing:getName(), function() print('message') end)
menu:addOption('Add to VIP list', function() g_game.addVip(creatureThing:getName()) end)
local creatureName = creatureThing:getName()
menu:addOption('Message to ' .. creatureName, function() g_game.openPrivateChannel(creatureName) end)
menu:addOption('Add to VIP list', function() g_game.addVip(creatureName) end)
local localPlayerShield = localPlayer:asCreature():getShield()
local creatureShield = creatureThing:getShield()
@@ -310,6 +311,31 @@ function GameInterface.processMouseAction(menuPosition, mouseButton, autoWalk, l
return false
end
function GameInterface.moveStackableItem(item, toPos)
local count = item:getCount()
local countWindow = createWidget('CountWindow', rootWidget)
local spinbox = countWindow:getChildById('countSpinBox')
local scrollbar = countWindow:getChildById('countScrollBar')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
spinbox:setValue(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
scrollbar.onValueChange = function(self, value) spinbox:setValue(value) end
spinbox.onValueChange = function(self, value) scrollbar:setValue(value) end
local okButton = countWindow:getChildById('buttonOk')
local moveFunc = function()
g_game.move(item, toPos, spinbox:getValue())
okButton:getParent():destroy()
end
countWindow.onEnter = moveFunc
okButton.onClick = moveFunc
end
function GameInterface.getRootPanel()
return gameRootPanel
end

View File

@@ -12,17 +12,17 @@ CountWindow < MainWindow
margin-top: 2
SpinBox
id: spinbox
id: countSpinBox
anchors.left: prev.right
anchors.right: parent.right
anchors.top: parent.top
HorizontalSeparator
id: separator
HorizontalScrollBar
id: countScrollBar
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: next.top
margin-bottom: 10
anchors.top: prev.bottom
margin-top: 8
Button
id: buttonOk
@@ -30,7 +30,7 @@ CountWindow < MainWindow
width: 64
anchors.right: next.left
anchors.bottom: parent.bottom
margin-right: 10
margin-right: 5
Button
id: buttonCancel

View File

@@ -1,2 +0,0 @@
UICountWindow = {}

View File

@@ -13,17 +13,13 @@ function UIGameMap:onDragEnter(mousePos)
local thing = tile:getTopMoveThing()
if not thing then return false end
self.parsed = false
self.currentDragThing = thing
Mouse.setTargetCursor()
return true
end
function UIGameMap:onDragLeave(droppedWidget, mousePos)
if not self.parsed then
self.currentDragThing = nil
end
self.currentDragThing = nil
Mouse.restoreCursor()
return true
end
@@ -34,33 +30,34 @@ function UIGameMap:onDrop(widget, mousePos)
local tile = self:getTile(mousePos)
if not tile then return false end
local count = widget.currentDragThing:getCount()
if widget.currentDragThing:isStackable() and count > 1 then
widget.parsed = true
local moveWindow = createWidget('CountWindow', rootWidget)
local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(count)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function()
g_game.move(widget.currentDragThing, tile:getPosition(), spinbox:getCurrentIndex())
okButton:getParent():destroy()
widget.currentDragThing = nil
end
moveWindow.onEnter = okButton.onClick
local item = widget.currentDragThing
local toPos = tile:getPosition()
if item:isStackable() and item:getCount() > 1 then
GameInterface.moveStackableItem(item, toPos)
else
g_game.move(widget.currentDragThing, tile:getPosition(), 1)
g_game.move(item, toPos, 1)
end
return true
end
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
if self.cancelNextRelease then
self.cancelNextRelease = false
return true
end
local tile = self:getTile(mousePosition)
if tile == nil then return false end
if GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
if Options.getOption('classicControl') and
((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
local tile = self:getTile(mousePosition)
g_game.look(tile:getTopLookThing())
self.cancelNextRelease = true
return true
elseif GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
return true
elseif mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)

View File

@@ -5,8 +5,6 @@ function UIItem:onDragEnter(mousePos)
if not item then return false end
self:setBorderWidth(1)
self.parsed = false
self.currentDragThing = item
Mouse.setTargetCursor()
return true
@@ -14,11 +12,7 @@ end
function UIItem:onDragLeave(droppedWidget, mousePos)
if self:isVirtual() then return false end
if not self.parsed then
self.currentDragThing = nil
end
self.currentDragThing = nil
Mouse.restoreCursor()
self:setBorderWidth(0)
return true
@@ -29,24 +23,12 @@ function UIItem:onDrop(widget, mousePos)
if not widget or not widget.currentDragThing then return false end
local pos = self.position
local count = widget.currentDragThing:getCount()
if widget.currentDragThing:isStackable() and count > 1 then
widget.parsed = true
local countWindow = createWidget('CountWindow', rootWidget)
local spinbox = moveWindow:getChildById('spinbox')
spinbox:setMaximum(count)
spinbox:setMinimum(1)
spinbox:setCurrentIndex(count)
local okButton = moveWindow:getChildById('buttonOk')
okButton.onClick = function()
g_game.move(widget.currentDragThing, pos, spinbox:getCurrentIndex()) okButton:getParent():destroy()
widget.currentDragThing = nil
end
moveWindow.onEnter = okButton.onClick
local item = widget.currentDragThing
local toPos = self.position
if item:isStackable() and item:getCount() > 1 then
GameInterface.moveStackableItem(item, toPos)
else
g_game.move(widget.currentDragThing, pos, 1)
g_game.move(item, toPos, 1)
end
self:setBorderWidth(0)